Watch “4. How to: The Elder Scrolls: Betrayal of the Second Era - Start Your Journey & Visit Town,” a how-to-play guide on BoardGameVideo.
Description provided by Chip Theory Games on YouTube:
An in-depth guide on how to get started on your game of The Elder Scrolls: Betrayal of the Second Era. This video tackles starting your journey and visiting towns.
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-TIMESTAMPS-
00:00 Introduction
00:42 Looking Through the Gazetteer
01:15 Starting the Quest
01:27 Town Page Anatomy
02:37 Types of Items
06:22 Training a Skill
07:20 How to Visit the Inn
07:42 How to Take on a Side Quest
08:30 Visiting the Guild Kiosk
08:55 Heading to the Town Square
09:15 How to Refill a Potion
09:30 What is a Group Town Action?
09:44 Sample Town Encounter
12:00 Thanks for Watching!
2025·Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
Videos
253
Creators
76
Mainly playthroughs and how-to-play. The Elder Scrolls: Betrayal of the Second Era is covered on BoardGameVideo.com by 52 reviews, 67 how-to-play guides, 92 recorded sessions, 23 unboxings, and 19 other videos.
1 - 4 players
120 - 240 min
Very heavy weight: Rules-dense, long sessions
About The Elder Scrolls: Betrayal of the Second Era, from BoardGameGeek:
The Elder Scrolls: Betrayal of the Second Era is a cooperative tabletop adventure set during Tamriel's Second Era - specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games, players will travel on an epic journey, balancing exploration, character building, dungeon diving and close quarters combat.
Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.
Designers
Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
Artists
Chris Beck, Yoann Boissonnet, Anthony LeTourneau, Federico Pompili