Watch “18ZOO Designer Interview and Live Play,” a gameplay video for 18ZOO from Track Talk on BoardGameVideo.
Description provided by Track Talk on YouTube:
18ZOO is a newer 18xx design that iterates on established 18xx mechanisms while introducing some of its own, all with a novel theme. In this video we welcome the game's designers on to the channel for some discussion and a live play through.
18ZOO on boardgamegeek.com : https://boardgamegeek.com/boardgame/267907/18zoo
The game's designer can be reached on reddit (u/Serpentium) and on boardgamegeek (Serpentium).
0:00 - Start
0:10 - Interview
5:28 - Auction
6:32 - SR1
12:46 - OR1.1
16:28 - OR1.2
21:51 - SR2
28:14 - OR2.1
35:37 - OR2.2
42:55 - SR3
48:00 - OR3.1
55:12 - OR3.2
59:42 - OR3.3
1:01:10 - End Discussion
Mainly playthroughs. 18ZOO is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, and 3 recorded sessions.
2 - 5 players
90 - 120 min
Heavy weight: Expect a long teach
About 18ZOO, from BoardGameGeek:
18ZOO is an 18xx game designed for 2-5 players, playable in about 100 minutes.
Many unique features make it highly distinguishable:
No need to compute divisions or percentages
POWERS/INVENTIONS (privates) are FUN and exciting
Companies are opened in a ring order - first choice (and second choice) will make the game afresh
train RUN have a growing threshold in order to increase the stock value
eurogame style: the goal of route building is to be efficient throughout the game, instead of trying to achieve a local best run
Villages/dits and Hills/Mountains are not upgradable so route building is different in each game.
The goal of the design of 18ZOO is to have a game that last only 90-120 minutes, with the full narrative of a 18xx (both Stock Shenanigans and Operative Shenanigans), approachable by a wider audience (low calculus involved).