
2018Paolo Russo
Mainly playthroughs. 18ZOO is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, and 3 recorded sessions.
From BoardGameGeek
18ZOO is an 18xx game designed for 2-5 players, playable in about 100 minutes. Many unique features make it highly distinguishable: No need to compute divisions or percentages POWERS/INVENTIONS (privates) are FUN and exciting Companies are opened in a ring order - first choice (and second choice) will make the game afresh train RUN have a growing threshold in order to increase the stock value eurogame style: the goal of route building is to be efficient throughout the game, instead of trying to achieve a local best run Villages/dits and Hills/Mountains are not upgradable so route building is different in each game. The goal of the design of 18ZOO is to have a game that last only 90-120 minutes, with the full narrative of a 18xx (both Stock Shenanigans and Operative Shenanigans), approachable by a wider audience (low calculus involved).
Learn to play
Watch it played
18ZOO has 5 videos from 2 creators: 1 review, 1 how-to-play guide and 3 playthroughs. They date from February to May 2024.
To learn the rules, start with "18Zoo Como jugar" by richvaso, which runs 30 min.
For an opinion before you buy, start with "18Zoo Review for BGG" by richvaso. To see it played, watch "18ZOO Designer Interview and Live Play" by Track Talk, one of 3 playthroughs.
If you like it, try Mini Rails, Mini Express, Steam Power or 1830: Railways & Robber Barons, which share several of its mechanics.
2021Mark Gerrits
1 - 5 players30 - 45 minMedium weight
1986Bruce Shelley, Francis Tresham
2 - 7 players180 - 360 minVery heavy weight
From BoardGameGeek:
18ZOO is an 18xx game designed for 2-5 players, playable in about 100 minutes. Many unique features make it highly distinguishable: No need to compute divisions or percentages POWERS/INVENTIONS (privates) are FUN and exciting Companies are opened in a ring order - first choice (and second choice) will make the game afresh train RUN have a growing threshold in order to increase the stock value eurogame style: the goal of route building is to be efficient throughout the game, instead of trying to achieve a local best run Villages/dits and Hills/Mountains are not upgradable so route building is different in each game. The goal of the design of 18ZOO is to have a game that last only 90-120 minutes, with the full narrative of a 18xx (both Stock Shenanigans and Operative Shenanigans), approachable by a wider audience (low calculus involved).
Designer
Paolo Russo
Artists
Davide Romanini, Paolo Russo
Publisher
Aleph Game Studio
Mechanics