1988Marsha J. Falco
- Videos
- 42
- Creators
- 39
1 - 20 players30 minLight weight

2011Zvi Shalem, Gali Shimoni
From BoardGameGeek
Swish is a pattern recognition card game reminiscent of Set that challenges a player to make matches – dubbed "Swishes" – before opponents. Swish includes 60 transparent cards; each card has some combination of balls and hoops on it, with these items coming in four colors. To set up the game, lay out 16 cards on the table. Players simultaneously try to create "Swishes" by spotting two or more cards that can be laid on top of one another in some manner so that every ball fits in a hoop of the same color. Create a Swish, and you claim the cards used, with new cards then being laid out. Whoever claims the most cards wins the game. The game includes varied levels of play so that the spatially clueless can compete against Tetris-heads.
Swish has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from June to December 2025.
To learn the rules, start with "All the Games with Steph: Swish" by Steph Hodge, which runs 7 min.
For an opinion before you buy, start with "Swish Game Review" by How Lou Sees It.
If you like it, try SET, Anomia, Spot it! or Intarsia, which share several of its mechanics.
1988Marsha J. Falco
1 - 20 players30 minLight weight
2010Andrew Innes
3 - 6 players30 minLight weight
2009Denis Blanchot, Jacques Cottereau, Guillaume Gille-Naves, Igor Polouchine
2 - 8 players15 minLight weight
From BoardGameGeek:
Swish is a pattern recognition card game reminiscent of Set that challenges a player to make matches – dubbed "Swishes" – before opponents. Swish includes 60 transparent cards; each card has some combination of balls and hoops on it, with these items coming in four colors. To set up the game, lay out 16 cards on the table. Players simultaneously try to create "Swishes" by spotting two or more cards that can be laid on top of one another in some manner so that every ball fits in a hoop of the same color. Create a Swish, and you claim the cards used, with new cards then being laid out. Whoever claims the most cards wins the game. The game includes varied levels of play so that the spatially clueless can compete against Tetris-heads.
Designers
Zvi Shalem, Gali Shimoni
Artist
Orit Zohar
Publisher
asmodee
Categories
Mechanics