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Cargo Noir

Cargo Noir

2011·Serge Laget

2 - 5 players
30 - 90 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, "Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods." Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins.

Cargo Noir

Which Cargo Noir video should I watch?

Cargo Noir has 2 videos from 2 creators: 2 reviews. They date from 2022 to November 2024.

If you like it, try Nidavellir, Mystery of the Abbey, Nidavellir: Thingvellir and Nidavellir: Idavoll, also by Serge Laget.

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The Purge: # 3900 Cargo Noir: The Days of Wonder forgotten gemReview11:09

The Purge: # 3900 Cargo Noir: The Days of Wonder forgotten gem

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Board Game Gumbo: Review with BurkyReview4:43

Board Game Gumbo: Review with Burky

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Mystery of the Abbey

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About Cargo Noir

From BoardGameGeek:

In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, "Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods." Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins.

Designer

Serge Laget

Artists

Miguel Coimbra, Cyrille Daujean

Publisher

Days of Wonder

Categories

Economic

Mechanics

Auction / BiddingSet CollectionWorker Placement
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