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Mage Knight

Mage Knight

2000·Kevin Barrett, Jordan Weisman

2 - 4 players
60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

WizKids' first game, Mage Knight cleverly applies the CCG concept to miniatures; a "Starter Pack" contains 10 random pre-painted, plastic miniatures, while "Booster Packs" contain 5. Figures' stats are kept track of via dials on their bases, which change depending on how much damage they've taken. As in most miniatures games, players each create an army with the same number of points (with each miniature having a different point value), then take turns moving and attacking until all of the opponent's forces are dead or captured, the opponent withdraws, or your pre-determined time limit expires. The same figures could be used in two other games: Mage Knight Conquest Mage Knight Dungeons Mage Knight 2.0 Mage Knight 2.0 changed many rules which overhauled or expanded, they introduced new strategic possibilities to the game, including capabilities to customize Unique warriors and battles via styrene cards called Items, Domains, and Constructed Terrain. Later expansions introduced more options via Spellbooks, Spells, and Adventuring Companies. It was eventually counted as a new game since the old figures were ruled obsolete for all tournaments that utilized the Mage Knight 2.0 format. The two "versions" can be distinguished by their logos; the original Mage Knight sets feature a straight short sword through the logo while "2.0" and its subsequent expansions have a curved scimitar.

Mage Knight

Watch first

Learn to play

The Rise and Fall of Mage Knight, the first collectible Miniature Game (CMG) By Wizkids9:57

The Rise and Fall of Mage Knight, the first collectible Miniature Game (CMG) By Wizkids

MeepleShelter

MeepleShelter

Review

More Mage Knight? Sneak Preview Trailer0:40

More Mage Knight? Sneak Preview Trailer

Gaming Rules!

Gaming Rules!

Which Mage Knight video should I watch?

Mage Knight has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from 2023 to March 2026.

To learn the rules, start with "The Rise and Fall of Mage Knight, the first collectible Miniature Game (CMG) By Wizkids" by MeepleShelter, which runs 10 min.

For an opinion before you buy, start with "More Mage Knight? Sneak Preview Trailer" by Gaming Rules!.

If you like it, try BattleTech, Sea of Legends and Renegade Legion: Interceptor, also by Jordan Weisman, or Mechwarrior: Dark Age, also by Kevin Barrett.

All videos

More Mage Knight? Sneak Preview TrailerReview0:40

More Mage Knight? Sneak Preview Trailer

Gaming Rules!

Gaming Rules!

The Rise and Fall of Mage Knight, the first collectible Miniature Game (CMG) By WizkidsHow to play9:57

The Rise and Fall of Mage Knight, the first collectible Miniature Game (CMG) By Wizkids

MeepleShelter

MeepleShelter

Creators who cover this

All channels
Gaming Rules!
Gaming Rules!
1 video of this game
MeepleShelter
MeepleShelter
1 video of this game

Games like this

All games

BattleTech

1985·Forest Brown, L. R. "Butch" Leeper, Jordan Weisman

Videos
46
Creators
9
Some playthroughs

2 - 4 players·0 min·Heavy weight

Sea of Legends

2021·Ryan Schapals, Zach Weisman, Jordan Weisman, Michael Kindt Dalzen

Videos
37
Creators
27
Mainly reviews and playthroughs

1 - 5 players·40 - 160 min·Medium weight

Mechwarrior: Dark Age

2002·Kevin Barrett, Paul Nobles, Matt Robinson

Videos
5
Creators
2
Mostly playthroughs

2 - 10 players·60 min·Medium weight

Renegade Legion: Interceptor

1987·L. Ross Babcock, III, Albie Fiore, Sam Lewis, Jordan Weisman, Dave Wylie

Videos
1
Creators
1
Unboxings

2 - 4 players·120 min·Heavy weight

About Mage Knight

From BoardGameGeek:

WizKids' first game, Mage Knight cleverly applies the CCG concept to miniatures; a "Starter Pack" contains 10 random pre-painted, plastic miniatures, while "Booster Packs" contain 5. Figures' stats are kept track of via dials on their bases, which change depending on how much damage they've taken. As in most miniatures games, players each create an army with the same number of points (with each miniature having a different point value), then take turns moving and attacking until all of the opponent's forces are dead or captured, the opponent withdraws, or your pre-determined time limit expires. The same figures could be used in two other games: Mage Knight Conquest Mage Knight Dungeons Mage Knight 2.0 Mage Knight 2.0 changed many rules which overhauled or expanded, they introduced new strategic possibilities to the game, including capabilities to customize Unique warriors and battles via styrene cards called Items, Domains, and Constructed Terrain. Later expansions introduced more options via Spellbooks, Spells, and Adventuring Companies. It was eventually counted as a new game since the old figures were ruled obsolete for all tournaments that utilized the Mage Knight 2.0 format. The two "versions" can be distinguished by their logos; the original Mage Knight sets feature a straight short sword through the logo while "2.0" and its subsequent expansions have a curved scimitar.

Designers

Kevin Barrett, Jordan Weisman

Artists

James Carter, Brian Dugas, Wayne England, Sandra Garavito, Kimberly Goddard, Shane Hartley, David Heutmaker, Bob Naismith and 9 more

Publisher

Kadokawa Shoten

Categories

FantasyMiniaturesWargame
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