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Turning Point: Stalingrad

Turning Point: Stalingrad

1989·Don Greenwood

1 - 2 players
120 - 1800 min
Heavy weight: Expect a long teach

From BoardGameGeek

Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian formations holding the flanks of along the Volga. The fiasco at Stalingrad can then be prevented. The game is an operational level treatment of the actual streetfighting. Each turn is a day comprising of a variable number of daylight and night impulses. Units are battalions and armoured units representing AFVs in platoon and company strength. The map is on a scale of 1 inch to 500 metres, depicting the city of Stalingrad and its western approaches, divided into 74 areas divided according to terrain features, and rated for defensive suitability. Victory is determined by the number of objectives captured by the German player each week. If it exceeds the requirements for the week, he wins. If not the Russian player wins. If it is equal to the victory requirement, the game is extended by another week, with a different(higher) victory objective requirement. Game comprises two 22" by 16" mounted mapboards, 394 counters, rules and charts. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Breakout: Normandy.

Turning Point: Stalingrad

Which Turning Point: Stalingrad video should I watch?

Turning Point: Stalingrad has 3 videos from 2 creators: 2 playthroughs and 1 unboxing. They date from 2022 to March 2026.

If you like it, try Advanced Squad Leader, The Republic of Rome, Caesar's Legions and Baseball Strategy, also by Don Greenwood.

All videos

Turning Point: Stalingrad - Review & AARPlaythrough7:26

Turning Point: Stalingrad - Review & AAR

Total Burnout

Total Burnout

Return to "Turning Point: Stalingrad", Example of Play (Boardgame)Playthrough11:45

Return to "Turning Point: Stalingrad", Example of Play (Boardgame)

Total Burnout

Total Burnout

TURNING POINT: STALINGRAD Unboxing & Preview | Avalon Hill Classic WWII WargameUnboxing6:56

TURNING POINT: STALINGRAD Unboxing & Preview | Avalon Hill Classic WWII Wargame

Legendary Tactics

Legendary Tactics

Creators who cover this

All channels
Total Burnout
Total Burnout
2 videos of this game
Legendary Tactics
Legendary Tactics
1 video of this game

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About Turning Point: Stalingrad

From BoardGameGeek:

Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian formations holding the flanks of along the Volga. The fiasco at Stalingrad can then be prevented. The game is an operational level treatment of the actual streetfighting. Each turn is a day comprising of a variable number of daylight and night impulses. Units are battalions and armoured units representing AFVs in platoon and company strength. The map is on a scale of 1 inch to 500 metres, depicting the city of Stalingrad and its western approaches, divided into 74 areas divided according to terrain features, and rated for defensive suitability. Victory is determined by the number of objectives captured by the German player each week. If it exceeds the requirements for the week, he wins. If not the Russian player wins. If it is equal to the victory requirement, the game is extended by another week, with a different(higher) victory objective requirement. Game comprises two 22" by 16" mounted mapboards, 394 counters, rules and charts. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Breakout: Normandy.

Designer

Don Greenwood

Artists

Charles Kibler, George I. Parrish, Jr.

Publisher

The Avalon Hill Game Co

Categories

WargameWorld War II

Mechanics

Area Movement
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