1985Don Greenwood
- Videos
- 264
- Creators
- 23
2 players120 - 480 minVery heavy weight

1992Don Greenwood, James Stahler
From BoardGameGeek
"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area. The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.
Learn to play
Watch it played
Breakout: Normandy has 3 videos from 1 creator: 2 how-to-play guides and 1 playthrough. They date from June 2022.
To learn the rules, start with "Breakout: Normandy" by Aaron Plays, which runs 9 min.
To see it played, watch "D Day part 2" by Aaron Plays.
If you like it, try Advanced Squad Leader, The Republic of Rome, Caesar's Legions and Baseball Strategy, also by Don Greenwood.
1985Don Greenwood
2 players120 - 480 minVery heavy weight
1990Richard Berthold, Don Greenwood, Robert Haines
1 - 6 players300 minVery heavy weight
1975Don Greenwood, Loren K. Wiseman
2 players90 minMedium weight
From BoardGameGeek:
"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area. The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.
Designers
Don Greenwood, James Stahler
Artists
Charles Kibler, Art Lupinacci
Publisher
The Avalon Hill Game Co
Categories
Mechanics