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Breakout: Normandy

Breakout: Normandy

1992·Don Greenwood, James Stahler

2 players
240 min
Heavy weight: Expect a long teach

From BoardGameGeek

"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area. The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.

Breakout: Normandy

Watch first

Learn to play

Breakout: Normandy9:20

Breakout: Normandy

Aaron Plays

Aaron Plays

Watch it played

D Day part 248:03

D Day part 2

Aaron Plays

Aaron Plays

Which Breakout: Normandy video should I watch?

Breakout: Normandy has 3 videos from 1 creator: 2 how-to-play guides and 1 playthrough. They date from June 2022.

To learn the rules, start with "Breakout: Normandy" by Aaron Plays, which runs 9 min.

To see it played, watch "D Day part 2" by Aaron Plays.

If you like it, try Advanced Squad Leader, The Republic of Rome, Caesar's Legions and Baseball Strategy, also by Don Greenwood.

All videos

D Day part 2Playthrough48:03

D Day part 2

Aaron Plays

Aaron Plays

Breakout: NormandyHow to play9:20

Breakout: Normandy

Aaron Plays

Aaron Plays

Breakout: Normandy - IntroductionHow to play11:49

Breakout: Normandy - Introduction

Aaron Plays

Aaron Plays

Creators who cover this

All channels
Aaron Plays
Aaron Plays
3 videos of this game

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About Breakout: Normandy

From BoardGameGeek:

"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area. The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.

Designers

Don Greenwood, James Stahler

Artists

Charles Kibler, Art Lupinacci

Publisher

The Avalon Hill Game Co

Categories

WargameWorld War II

Mechanics

Turn Order ManipulationArea MovementDice RollingSimulation
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