1993Andrew S. Berton, Michael Marra, David Wyman
- Videos
- 5
- Creators
- 5
2 - 4 players45 minLight weight

2002Andrew S. Berton, Michael Marra, David Wyman
From BoardGameGeek
1313 Dead End Drive is a bluffing game where you should try to conceal your identity, as well as trying to reveal the others. On your turn you are moving two of the characters on the board (could be yours and/or the others). Movement is decided by dice (you chose which dice you use for each character you chooses to move). The game is won when either everyone is out of the mansion or when the last card (Clock Strikes Midnight) is drawn from the deck. You win by having the most moneybags (of the 20 available) of any of the players. You are always trying to "knock off" the other heirs because as they are gone, their moneybags move down the will to the next heir in line. The board is a 3D house with several traps, which you use to get rid of the other heirs. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto the trap spaces, but without releasing it. Re-implements: 13 Dead End Drive
1313 Dead End Drive has 2 videos from 2 creators: 1 review and 1 other video. They date from 2017 to February 2025.
If you like it, try 13 Dead End Drive and The White Unicorn, also by David Wyman, or Electronic Dream Phone and Wonder Woods, which share several of its mechanics.
1993Andrew S. Berton, Michael Marra, David Wyman
2 - 4 players45 minLight weight
1991Michael Gray
1 - 4 players20 minLight weight
From BoardGameGeek:
1313 Dead End Drive is a bluffing game where you should try to conceal your identity, as well as trying to reveal the others. On your turn you are moving two of the characters on the board (could be yours and/or the others). Movement is decided by dice (you chose which dice you use for each character you chooses to move). The game is won when either everyone is out of the mansion or when the last card (Clock Strikes Midnight) is drawn from the deck. You win by having the most moneybags (of the 20 available) of any of the players. You are always trying to "knock off" the other heirs because as they are gone, their moneybags move down the will to the next heir in line. The board is a 3D house with several traps, which you use to get rid of the other heirs. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto the trap spaces, but without releasing it. Re-implements: 13 Dead End Drive
Designers
Andrew S. Berton, Michael Marra, David Wyman
Artist
Bill Concannon
Publisher
Milton Bradley
Categories
Mechanics