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Too Little Time

Too Little Time

2028·Josh J. Carlson

1 - 4 players
120 - 180 min

From BoardGameGeek

Chip Theory Games is back with Too Little Time, a single-session boss-battler that remembers your actions from game to game. This new game set in the Too Many Bones universe leans into our bizarro humor and quirky personality as we break the fourth dimension (and the fourth wall). As the past, present, and future are torn apart, anything could happen anywhere. Time waits for no gearloc (or kobold)! Enter the Rift and handle encounters even in the midst of battle. Experiment with new masteries every game and skillfully navigate an unpredictable world. Every recruit in the Timeline Defense Force is unique, so whether you pick a gearloc or a kobold, you'll be playing a character with a variety all its own. Games take place over the course of two boss battles -- first against an enforcer, then facing off against a tyrant. Trigger encounters, gain experience points, and collect loot, all while you battle baddies and bosses in the past, present, and future. Your actions in every game will ripple through time and impact every subsequent play as you permanently unlock relics, collect and leave behind loot in each era, and interact with the mysterious and persistent Rift. Add to this a wide variety of bosses, locations, and character builds, and no two games are ever the same. -description from the publisher

Too Little Time

Which Too Little Time video should I watch?

Too Little Time has 2 videos from 2 creators: 1 review and 1 other video. They date from October to November 2026.

If you like it, try The Elder Scrolls: Betrayal of the Second Era, Too Many Bones, Cloudspire and Hoplomachus: Victorum, also by Josh J. Carlson.

All videos

Too Little Time | Crowd Crit | The new Too Many Bones sequel is here!Review12:42

Too Little Time | Crowd Crit | The new Too Many Bones sequel is here!

Meeple Malady

Meeple Malady

Too Little Time: A New Game in the Too Many Bones Universe! | Worth Backing?11:26

Too Little Time: A New Game in the Too Many Bones Universe! | Worth Backing?

masacuna

masacuna

Creators who cover this

All channels
masacuna
masacuna
1 video of this game
Meeple Malady
Meeple Malady
1 video of this game

Games like this

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The Elder Scrolls: Betrayal of the Second Era

2025·Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus

Videos
256
Creators
76
Mainly playthroughs and how-to-play

1 - 4 players·120 - 240 min·Very heavy weight

Too Many Bones

2017·Josh J. Carlson, Adam Carlson

Videos
129
Creators
60
Mainly playthroughs

1 - 4 players·60 - 120 min·Heavy weight

Cloudspire

2019·Josh J. Carlson, Adam Carlson, Josh Wielgus

Videos
115
Creators
49
Mostly playthroughs and reviews

1 - 4 players·90 - 180 min·Very heavy weight

Hoplomachus: Victorum

2023·Josh J. Carlson, Adam Carlson, Logan Giannini

Videos
114
Creators
54
Mostly playthroughs and reviews

1 players·60 - 90 min·Heavy weight

About Too Little Time

From BoardGameGeek:

Chip Theory Games is back with Too Little Time, a single-session boss-battler that remembers your actions from game to game. This new game set in the Too Many Bones universe leans into our bizarro humor and quirky personality as we break the fourth dimension (and the fourth wall). As the past, present, and future are torn apart, anything could happen anywhere. Time waits for no gearloc (or kobold)! Enter the Rift and handle encounters even in the midst of battle. Experiment with new masteries every game and skillfully navigate an unpredictable world. Every recruit in the Timeline Defense Force is unique, so whether you pick a gearloc or a kobold, you'll be playing a character with a variety all its own. Games take place over the course of two boss battles -- first against an enforcer, then facing off against a tyrant. Trigger encounters, gain experience points, and collect loot, all while you battle baddies and bosses in the past, present, and future. Your actions in every game will ripple through time and impact every subsequent play as you permanently unlock relics, collect and leave behind loot in each era, and interact with the mysterious and persistent Rift. Add to this a wide variety of bosses, locations, and character builds, and no two games are ever the same. -description from the publisher

Designer

Josh J. Carlson

Artists

Yoann Boissonnet, Anthony LeTourneau, Federico Pompili

Publisher

Chip Theory Games

Categories

AdventureDiceFantasy

Mechanics

Cooperative GameDice RollingHex GridModular Board & Variable Setup
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