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Strange Creatures

Strange Creatures

2026·Matthias Cramer

3 - 5 players
30 min

From BoardGameGeek

Welcome to Lumora - a secret island full of unusual lifeforms: the Strange Creatures. During their expedition players discover new lifeforms, expand their collection and try to earn precious stamps. Use your creatures wisely to gather the most points and become the Legend from Lumora. Strange Creatures is a trick-taking game with Deckbuilding-elements. During each trick every player plays one creature-card. The player who wins the trick with the highest card in the lead suit gets a stamp. The other players get to activate the effects of their cards. Which may grant coins or stamps. Some of the strangest creatures have very special effects. Next players discover new creatures from the display. The expedition-costs are covered by paying with the coins previously gathered. The bought cards go directly to the players' hand. That's how each personal deck grows during the game, giving that player new opportunities as time goes by. A round ends when one player is out of cards. At the start of each round the players all their cards back in to their hand. After four rounds whoever has the most stamps wins.

Strange Creatures

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Strange Creatures — a trick-taking deckbuilder worth seeking out (SPIEL Essen 2026)Review10:46

Strange Creatures — a trick-taking deckbuilder worth seeking out (SPIEL Essen 2026)

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About Strange Creatures

From BoardGameGeek:

Welcome to Lumora - a secret island full of unusual lifeforms: the Strange Creatures. During their expedition players discover new lifeforms, expand their collection and try to earn precious stamps. Use your creatures wisely to gather the most points and become the Legend from Lumora. Strange Creatures is a trick-taking game with Deckbuilding-elements. During each trick every player plays one creature-card. The player who wins the trick with the highest card in the lead suit gets a stamp. The other players get to activate the effects of their cards. Which may grant coins or stamps. Some of the strangest creatures have very special effects. Next players discover new creatures from the display. The expedition-costs are covered by paying with the coins previously gathered. The bought cards go directly to the players' hand. That's how each personal deck grows during the game, giving that player new opportunities as time goes by. A round ends when one player is out of cards. At the start of each round the players all their cards back in to their hand. After four rounds whoever has the most stamps wins.

Designer

Matthias Cramer

Artist

Jan Bintakies

Publisher

AMIGO

Categories

Fantasy

Mechanics

Deck BuildingTrick-taking & Climbing
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