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Armour under the Midnight Sun

Armour under the Midnight Sun

2026·Sam Murray (II)

1 players
0 min

From BoardGameGeek

This is a print and play solitaire company level hex wargame where you defend the road to Gällivare with a Norrbotten Armoured Battalion against a Soviet Tank Regiment in July 1968. The Soviet regiment starts in Pajala. You play each area map by deploying the units that are in the squares above that location. First the battle for Pajala is finished, then the Soviet regiment moves to Tärendö where it fights the Swedish units there, before finishing in Ullatti. Ullatti is your last chance to stop the Soviets. To win, you must destroy the Soviet Regiment. How you stop the Soviets is up to you. Do you spread your forces out or try to stop them at a vital chokepoint? The two sides provide an interesting match-up in 1968. The Swedish armoured battalions are focused on a balanced combined arms approach, and the Soviet tanks regiments are focused on the pure might of the main battle tank approach. Which will prevail? This is very much the game I wanted to play. If no one else is interested, I will not be offended. Although if anyone is interested, I do have plenty of ideas for expansion. I am fascinated by the war that never was and in particular by how it might have played out in Northern Scandinavian. I had three fairly contradictory objectives with the game. I wanted: The game to be fast paced and easy to play with minimal record keeping (I am time poor with work and family commitments). There to be multiple battles with impacts carrying over; and The game to reflect the likely equipment, tactics, and terrain of the two sides in Norrbotten in July 1968. It is designed to be a game focused on simulating a very specific scenario; fast paced mobile engagements between Swedish and Soviet forces in the Norrbotten summer of 1968. To play, you need: The rule book. The Road to Gällivare Map. Unit chits and tokens. Unit cards. Area maps. One six-sided (D6) dice. -description from the designer

Armour under the Midnight Sun

Watch first

Learn to play

Overview of Armour under the Midnight Sun3:53

Overview of Armour under the Midnight Sun

Sam M

Sam M

Watch it played

Campaign playthrough - Armour under the Midnight Sun55:12

Campaign playthrough - Armour under the Midnight Sun

Sam M

Sam M

Which Armour under the Midnight Sun video should I watch?

Armour under the Midnight Sun has 3 videos from 1 creator: 2 how-to-play guides and 1 playthrough. They date from August to September 2026.

To learn the rules, start with "Overview of Armour under the Midnight Sun" by Sam M, which runs 4 min.

To see it played, watch "Campaign playthrough - Armour under the Midnight Sun" by Sam M.

If you like it, try Advanced Squad Leader: Starter Kit #1, The Drifter, Adventurer or Star Drifter, which share several of its mechanics.

All videos

Overview of Armour under the Midnight SunHow to play3:53

Overview of Armour under the Midnight Sun

Sam M

Sam M

Campaign playthrough - Armour under the Midnight SunPlaythrough55:12

Campaign playthrough - Armour under the Midnight Sun

Sam M

Sam M

Vassal Module overview for Armour under the Midnight SunHow to play2:59

Vassal Module overview for Armour under the Midnight Sun

Sam M

Sam M

Creators who cover this

All channels
Sam M
Sam M
3 videos of this game

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About Armour under the Midnight Sun

From BoardGameGeek:

This is a print and play solitaire company level hex wargame where you defend the road to Gällivare with a Norrbotten Armoured Battalion against a Soviet Tank Regiment in July 1968. The Soviet regiment starts in Pajala. You play each area map by deploying the units that are in the squares above that location. First the battle for Pajala is finished, then the Soviet regiment moves to Tärendö where it fights the Swedish units there, before finishing in Ullatti. Ullatti is your last chance to stop the Soviets. To win, you must destroy the Soviet Regiment. How you stop the Soviets is up to you. Do you spread your forces out or try to stop them at a vital chokepoint? The two sides provide an interesting match-up in 1968. The Swedish armoured battalions are focused on a balanced combined arms approach, and the Soviet tanks regiments are focused on the pure might of the main battle tank approach. Which will prevail? This is very much the game I wanted to play. If no one else is interested, I will not be offended. Although if anyone is interested, I do have plenty of ideas for expansion. I am fascinated by the war that never was and in particular by how it might have played out in Northern Scandinavian. I had three fairly contradictory objectives with the game. I wanted: The game to be fast paced and easy to play with minimal record keeping (I am time poor with work and family commitments). There to be multiple battles with impacts carrying over; and The game to reflect the likely equipment, tactics, and terrain of the two sides in Norrbotten in July 1968. It is designed to be a game focused on simulating a very specific scenario; fast paced mobile engagements between Swedish and Soviet forces in the Norrbotten summer of 1968. To play, you need: The rule book. The Road to Gällivare Map. Unit chits and tokens. Unit cards. Area maps. One six-sided (D6) dice. -description from the designer

Designer

Sam Murray (II)

Artist

Sam Murray (II)

Publisher

The Orbicular Ruins

Categories

Modern WarfareWargame

Mechanics

Dice RollingHex GridLine of SightSolo / Solitaire Game
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Armour under the Midnight Sun
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