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Lone Panther: A Solitaire Wargame

Lone Panther: A Solitaire Wargame

2026·Mike Lambo

1 players
0 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The German front in the Italian Po Valley is collapsing. Months of retreat, shattered divisions, and dwindling fuel have left the onceproud Panzerwaffe reduced to scattered pockets of armour fighting desperately to hold back the Allied advance. In this flat, misty landscape of farms and villages, marshland, narrow roads and orchards, tanks are no longer committed in massed formations. Instead, single vehicles are thrown forward to plug gaps, delay Allied spearheads, or hold a vital crossroads. You command one such machine, a Panther Ausf. G, operating alone, cut off from its parent battalion and reliant on its crew. Allied forces push north with growing momentum. British armour probes ahead, infantry screens advance through the fields, and fighterbombers circle overhead searching for targets of opportunity. In this final phase of the Italian campaign, a Lone Panther can still shape the battlefield – if its Commander keeps his nerve. Whilst this game is not a ‘narrative driven' game as such, with a little imagination it will provide memorable stories. Some events are randomly generated, but the Player always has at least some degree of control over the level of risk they wish to take and how vulnerable they leave their Tank to these Events. This game is designed to be easy to learn and good fun to play. This is a solitaire wargame. You play the game, and the enemy is controlled by the game (or the Artificial Intelligence or ‘AI'). You will need at least 7, but preferably 9, standard six-sided dice (not included). There are 10 very replayable missions included with full colour maps and clear instructions. It is highly recommended that the counters provided on the final page of the game are used to play this game. Simply stick them to card and cut them out. A video demonstrating how generally to do this can be found on the Mike Lambo Games YouTube channel. I find that the easiest way to make these counters is to print or copy them onto an A4 printer label, leave the ink to dry completely, then peel the back and stick to 1-2mm card. Alternatively, any standard paper glue will do such as PVA. I cut them out with good quality scissors. You can also find my ‘Instructional Playthrough' video on my Mike Lambo Games YouTube channel to see how the game plays. -description from the designer

Lone Panther: A Solitaire Wargame

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Lone Panther - Instructional PlaythroughHow to play58:56

Lone Panther - Instructional Playthrough

Mike Lambo Games

Mike Lambo Games

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Mike Lambo Games
Mike Lambo Games
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About Lone Panther: A Solitaire Wargame

From BoardGameGeek:

The German front in the Italian Po Valley is collapsing. Months of retreat, shattered divisions, and dwindling fuel have left the onceproud Panzerwaffe reduced to scattered pockets of armour fighting desperately to hold back the Allied advance. In this flat, misty landscape of farms and villages, marshland, narrow roads and orchards, tanks are no longer committed in massed formations. Instead, single vehicles are thrown forward to plug gaps, delay Allied spearheads, or hold a vital crossroads. You command one such machine, a Panther Ausf. G, operating alone, cut off from its parent battalion and reliant on its crew. Allied forces push north with growing momentum. British armour probes ahead, infantry screens advance through the fields, and fighterbombers circle overhead searching for targets of opportunity. In this final phase of the Italian campaign, a Lone Panther can still shape the battlefield – if its Commander keeps his nerve. Whilst this game is not a ‘narrative driven' game as such, with a little imagination it will provide memorable stories. Some events are randomly generated, but the Player always has at least some degree of control over the level of risk they wish to take and how vulnerable they leave their Tank to these Events. This game is designed to be easy to learn and good fun to play. This is a solitaire wargame. You play the game, and the enemy is controlled by the game (or the Artificial Intelligence or ‘AI'). You will need at least 7, but preferably 9, standard six-sided dice (not included). There are 10 very replayable missions included with full colour maps and clear instructions. It is highly recommended that the counters provided on the final page of the game are used to play this game. Simply stick them to card and cut them out. A video demonstrating how generally to do this can be found on the Mike Lambo Games YouTube channel. I find that the easiest way to make these counters is to print or copy them onto an A4 printer label, leave the ink to dry completely, then peel the back and stick to 1-2mm card. Alternatively, any standard paper glue will do such as PVA. I cut them out with good quality scissors. You can also find my ‘Instructional Playthrough' video on my Mike Lambo Games YouTube channel to see how the game plays. -description from the designer

Designer

Mike Lambo

Publisher

Self-published

Categories

WargameWorld War II

Mechanics

Card-DrivenAction SelectionDice RollingHex Grid
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