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Lone Sherman: The Pacific – A Solitaire Wargame

Lone Sherman: The Pacific – A Solitaire Wargame

2024·Mike Lambo

Videos
7
Creators
2

Mainly playthroughs. Lone Sherman: The Pacific – A Solitaire Wargame is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, 4 recorded sessions, and 1 unboxings.

1 players
10 - 90 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Lone Sherman: The Pacific is a standalone sequel to Lone Sherman. It puts the Player in charge of a single Sherman Tank and its crew in various locations on the Pacific Islands during World War II, and tasks them with navigating their Sherman through varied and challenging Scenarios. Whilst this game is not a ‘narrative driven' game as such, with a little imagination it will provide memorable stories. Some events are randomly generated, but the Player always has at least some degree of control over the level of risk they wish to take and how vulnerable they leave their Tank to these potential Events. Whilst the Player will be controlling just one US unit (the Sherman) there were of course many other types of US units present in these battles. Those units are not depicted on the game Maps, but US casualties can be suffered and the game includes a mechanism to reflect this. The longer Scenarios take to complete and the more Japanese units there are on the Map, the more general US casualties will be inflicted and this can result in defeat for the Player should those casualties get too high. The aim of this book game is to present a clear, accessible, and quick to learn game, so that players can get into the action quickly. Each of the 12 Scenarios can be played in around an hour, although sometimes a Scenario will last a much shorter time if your Tank is destroyed! Each Scenario provides plenty of replayability due to the random set up of the initial forces and the many Events and decisions in the game. This book is a solitaire hex and counter style wargame. You play the game, and the enemy is controlled by the game book (or the Artificial Intelligence or ‘AI'). You will need to bring at least 5, but preferably 7, standard six-sided dice. Full colour 'Mission Maps' are included, as are suggested counters which can be removed and mounted on card. -description from the designer

Lone Sherman: The Pacific – A Solitaire Wargame

Watch first

Learn to play

Lone Sherman: The Pacific - Instructional Playthrough1:01:43

Lone Sherman: The Pacific - Instructional Playthrough

Mike Lambo Games

Mike Lambo Games

Review

Lone Sherman: The Pacific – A Solitaire Wargame - Preview22:39

Lone Sherman: The Pacific – A Solitaire Wargame - Preview

Boards, Bricks & Battlefields

Boards, Bricks & Battlefields

Watch it played

Lone Sherman: The Pacific (Saipan – The Landing) - Playthrough35:02

Lone Sherman: The Pacific (Saipan – The Landing) - Playthrough

Boards, Bricks & Battlefields

Boards, Bricks & Battlefields

Which Lone Sherman: The Pacific – A Solitaire Wargame video should I watch?

Lone Sherman: The Pacific – A Solitaire Wargame has 7 videos from 2 creators: 1 review, 1 how-to-play guide, 4 playthroughs and 1 unboxing. They date from March to June 2024.

To learn the rules, start with "Lone Sherman: The Pacific - Instructional Playthrough" by Mike Lambo Games, which runs 1 h 2 min.

For an opinion before you buy, start with "Lone Sherman: The Pacific – A Solitaire Wargame - Preview" by Boards, Bricks & Battlefields. To see it played, watch "Lone Sherman: The Pacific (Saipan – The Landing) - Playthrough" by Boards, Bricks & Battlefields, one of 4 playthroughs.

If you like it, try Hellcat Tankers: A Solitaire Wargame, Lone Sherman: A Solitaire Wargame, Battles of Napoleonic Europe: A Solitaire Wargame and Ghosts of the Jungle: A Solitaire Wargame, also by Mike Lambo.

All videos

Lone Sherman: The Pacific - Instructional PlaythroughHow to play1:01:43

Lone Sherman: The Pacific - Instructional Playthrough

Mike Lambo Games

Mike Lambo Games

Lone Sherman: The Pacific (Saipan – The Landing) - PlaythroughPlaythrough35:02

Lone Sherman: The Pacific (Saipan – The Landing) - Playthrough

Boards, Bricks & Battlefields

Boards, Bricks & Battlefields

Lone Sherman: The Pacific (Tarawa Red Beach 1 - Landing at the Bird's Beak) - PlaythroughPlaythrough33:41

Lone Sherman: The Pacific (Tarawa Red Beach 1 - Landing at the Bird's Beak) - Playthrough

Boards, Bricks & Battlefields

Boards, Bricks & Battlefields

Lone Sherman: The Pacific (Tarawa, Red Beach 1 – Pushing Inland) - PlaythroughPlaythrough36:11

Lone Sherman: The Pacific (Tarawa, Red Beach 1 – Pushing Inland) - Playthrough

Boards, Bricks & Battlefields

Boards, Bricks & Battlefields

Lone Sherman: The Pacific - Quick LookUnboxing4:51

Lone Sherman: The Pacific - Quick Look

Mike Lambo Games

Mike Lambo Games

Lone Sherman: The Pacific (Tarawa, Red Beach 1 – Clear the West of the Airfield) - PlaythroughPlaythrough54:01

Lone Sherman: The Pacific (Tarawa, Red Beach 1 – Clear the West of the Airfield) - Playthrough

Boards, Bricks & Battlefields

Boards, Bricks & Battlefields

Lone Sherman: The Pacific – A Solitaire Wargame - PreviewReview22:39

Lone Sherman: The Pacific – A Solitaire Wargame - Preview

Boards, Bricks & Battlefields

Boards, Bricks & Battlefields

Creators who cover this

All channels
Boards, Bricks & Battlefields
Boards, Bricks & Battlefields
5 videos of this game
Mike Lambo Games
Mike Lambo Games
2 videos of this game

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About Lone Sherman: The Pacific – A Solitaire Wargame

From BoardGameGeek:

Lone Sherman: The Pacific is a standalone sequel to Lone Sherman. It puts the Player in charge of a single Sherman Tank and its crew in various locations on the Pacific Islands during World War II, and tasks them with navigating their Sherman through varied and challenging Scenarios. Whilst this game is not a ‘narrative driven' game as such, with a little imagination it will provide memorable stories. Some events are randomly generated, but the Player always has at least some degree of control over the level of risk they wish to take and how vulnerable they leave their Tank to these potential Events. Whilst the Player will be controlling just one US unit (the Sherman) there were of course many other types of US units present in these battles. Those units are not depicted on the game Maps, but US casualties can be suffered and the game includes a mechanism to reflect this. The longer Scenarios take to complete and the more Japanese units there are on the Map, the more general US casualties will be inflicted and this can result in defeat for the Player should those casualties get too high. The aim of this book game is to present a clear, accessible, and quick to learn game, so that players can get into the action quickly. Each of the 12 Scenarios can be played in around an hour, although sometimes a Scenario will last a much shorter time if your Tank is destroyed! Each Scenario provides plenty of replayability due to the random set up of the initial forces and the many Events and decisions in the game. This book is a solitaire hex and counter style wargame. You play the game, and the enemy is controlled by the game book (or the Artificial Intelligence or ‘AI'). You will need to bring at least 5, but preferably 7, standard six-sided dice. Full colour 'Mission Maps' are included, as are suggested counters which can be removed and mounted on card. -description from the designer

Designer

Mike Lambo

Publisher

Self-published

Categories

DiceWargameWorld War II

Mechanics

Card-DrivenDice RollingHex GridLine of Sight
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