-60°

-60°

2026Alexander Pfister, Peter Prinz

1 - 4 players
120 - 180 min
3.7/5 weight

From BoardGameGeek

At 11pm on the 23rd of September, 1971, all over a world very much like ours, people noticed a strange light in the sky. Three hours later, it struck somewhere in Antarctica. Several research teams just landed on the shores of Antarctica. Your objectives are clear: establish a highly efficient network of stations, scout the unforgiving landscape, reach the mysterious meteorite impact site and be the most successful research team to go down in the history books. Combine scarce resources with your technological expertise to gear up for expeditions and launch groundbreaking scientific projects. When temperatures drop far below freezing, through the storm-swept landscape, balancing risk and bravery will decide between triumph and disaster. -description from the publisher

Creators who cover this

Geekpunkt
Geekpunkt
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Ludopathe Pogonophile
1 video of this game

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About -60°

From BoardGameGeek:

At 11pm on the 23rd of September, 1971, all over a world very much like ours, people noticed a strange light in the sky. Three hours later, it struck somewhere in Antarctica. Several research teams just landed on the shores of Antarctica. Your objectives are clear: establish a highly efficient network of stations, scout the unforgiving landscape, reach the mysterious meteorite impact site and be the most successful research team to go down in the history books. Combine scarce resources with your technological expertise to gear up for expeditions and launch groundbreaking scientific projects. When temperatures drop far below freezing, through the storm-swept landscape, balancing risk and bravery will decide between triumph and disaster. -description from the publisher

Designers

Alexander Pfister, Peter Prinz

Artist

Martin Mottet

Categories

Exploration

Mechanics

Deck, Bag, and Pool BuildingEnd Game BonusesHand ManagementPush Your Luck
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