ゴミムシトリック (Gomimushi Trick)

ゴミムシトリック (Gomimushi Trick)

2026ましかまる (Mashikamaru)

4 players
15 - 30 min

From BoardGameGeek

In a murky world where one player is left “drowning in a lake of garbage bugs,” four characters struggle through a chaotic contest of prediction, trust, and limited information. Players take on fixed roles, make bold declarations about their expected victories, and manipulate each other's fate while one player is forced to play almost blind to the table state. Gomimushi Trick ("Dung Beetle Trick") is a 4-player trick-taking game built around asymmetry, restricted information, and role-based tension. Although the core play follows familiar must-follow trick-taking rules with a trump suit, each player experiences the round differently: one player bids normally, one player has their bid decided by another, one player plays with severely limited table information, and another can interfere with a bid at a key moment. The result is a strange, confrontational trick-taking game where reading the table is not equally available to everyone, communication is deliberately constrained, and the drama comes as much from who knows what as from which card wins the trick.

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One Rule Wrong
One Rule Wrong
1 video of this game

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About ゴミムシトリック (Gomimushi Trick)

From BoardGameGeek:

In a murky world where one player is left “drowning in a lake of garbage bugs,” four characters struggle through a chaotic contest of prediction, trust, and limited information. Players take on fixed roles, make bold declarations about their expected victories, and manipulate each other's fate while one player is forced to play almost blind to the table state. Gomimushi Trick ("Dung Beetle Trick") is a 4-player trick-taking game built around asymmetry, restricted information, and role-based tension. Although the core play follows familiar must-follow trick-taking rules with a trump suit, each player experiences the round differently: one player bids normally, one player has their bid decided by another, one player plays with severely limited table information, and another can interfere with a bid at a key moment. The result is a strange, confrontational trick-taking game where reading the table is not equally available to everyone, communication is deliberately constrained, and the drama comes as much from who knows what as from which card wins the trick.

Designer

ましかまる (Mashikamaru)

Categories

Card Game

Mechanics

Trick-taking
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