
2024ましかまる (Mashikamaru)
From BoardGameGeek
Mission-based trick-taking games gained popularity with The Crew: The Quest for Planet Nine and became even richer with The Crew: Mission Deep Sea. This game takes that mission-based trick-taking concept and evolves it into a two-player experience. In traditional trick-taking, dealing all cards reveals too much, while missing cards can limit missions. To solve this, we've introduced a small additional system. Predicting the color distribution of your opponent's hand and determining the right amount of wins is key. This game distills trick-taking fundamentals-prediction, execution, and result. Specifically, when you follow a suit, the difference in card values determines how far a piece moves. The mission conditions specify the movement destination. Landing exactly where you need to may seem tricky... but don't worry! We've fine-tuned the system to ensure balance. Leave that part to us! -description from the publisher
From BoardGameGeek:
Mission-based trick-taking games gained popularity with The Crew: The Quest for Planet Nine and became even richer with The Crew: Mission Deep Sea. This game takes that mission-based trick-taking concept and evolves it into a two-player experience. In traditional trick-taking, dealing all cards reveals too much, while missing cards can limit missions. To solve this, we've introduced a small additional system. Predicting the color distribution of your opponent's hand and determining the right amount of wins is key. This game distills trick-taking fundamentals-prediction, execution, and result. Specifically, when you follow a suit, the difference in card values determines how far a piece moves. The mission conditions specify the movement destination. Landing exactly where you need to may seem tricky... but don't worry! We've fine-tuned the system to ensure balance. Leave that part to us! -description from the publisher
Designer
ましかまる (Mashikamaru)
Artist
マルシェ (marche)
Publisher
ましかまる (Mashika)
Categories
Mechanics