2016Tom Jolly, Luke Laurie
- Videos
- 56
- Creators
- 44
1 - 5 players60 - 120 minHeavy weight

2026
From BoardGameGeek
Lead a great House across four years to build the grandest estate. Lords of the Manor is a mid-weight worker-placement and tableau-building game for 2–4 players in which the cards you construct don't just score points, they become new actions your workers can take. Each year unfolds across four seasons. On your turn, you place a worker on one of five main actions, or activate one of the buildings you've constructed in your own estate. Expand to construct new Estate cards from your hand or the shared Common Market. Refine resources into coins, hire workers, or scheme with Intrigue cards to disrupt your rivals. But your workforce isn't a fixed pool. As your estate grows, so does your need for food, and the end of each year brings a Harvest where you must feed every worker or take Begging tokens that cost you victory points. Grow too fast and you starve. Hold back and you fall behind. Between every season, a Fate card may unleash a Fortune event that hits every player at once: good harvests, plagues, droughts, forest fires. You can't lock in a strategy and run it on autopilot. The table shifts under everyone, and the player who reads it best comes out ahead. Trade with other players. Fight over the shared market. Sabotage a rival's best card at exactly the wrong moment. After four years, the player with the most victory points wins. Features Strategic tableau-building where each card you construct becomes a new action available to your workers A shared Common Market that fuels real competition for the best cards Trading, Intrigue, and Sabotage cards for meaningful player interaction Workforce expansion balanced against feeding costs Global Fortune events that reshape the game between seasons
Lords of the Manor has 2 videos from 2 creators: 1 how-to-play guide and 1 playthrough. They date from March to August 2026.
To learn the rules, start with "Lords of the Manor Preview - Build Your Estate, Feed Your Workers, Outsmart Your Rivals!" by BoardGameCo, which runs 16 min.
To see it played, watch "Lords of the Manor PLAY THROUGH" by TableTopVibes.
If you like it, try The Manhattan Project: Energy Empire, Biome, Ants or 51st State: Ultimate Edition, which share several of its mechanics.
2016Tom Jolly, Luke Laurie
1 - 5 players60 - 120 minHeavy weight
2025Renato Ciervo, Andrea Robbiani
2 - 4 players90 minHeavy weight
2023Ignacy Trzewiczek
1 - 4 players75 minMedium weight
From BoardGameGeek:
Lead a great House across four years to build the grandest estate. Lords of the Manor is a mid-weight worker-placement and tableau-building game for 2–4 players in which the cards you construct don't just score points, they become new actions your workers can take. Each year unfolds across four seasons. On your turn, you place a worker on one of five main actions, or activate one of the buildings you've constructed in your own estate. Expand to construct new Estate cards from your hand or the shared Common Market. Refine resources into coins, hire workers, or scheme with Intrigue cards to disrupt your rivals. But your workforce isn't a fixed pool. As your estate grows, so does your need for food, and the end of each year brings a Harvest where you must feed every worker or take Begging tokens that cost you victory points. Grow too fast and you starve. Hold back and you fall behind. Between every season, a Fate card may unleash a Fortune event that hits every player at once: good harvests, plagues, droughts, forest fires. You can't lock in a strategy and run it on autopilot. The table shifts under everyone, and the player who reads it best comes out ahead. Trade with other players. Fight over the shared market. Sabotage a rival's best card at exactly the wrong moment. After four years, the player with the most victory points wins. Features Strategic tableau-building where each card you construct becomes a new action available to your workers A shared Common Market that fuels real competition for the best cards Trading, Intrigue, and Sabotage cards for meaningful player interaction Workforce expansion balanced against feeding costs Global Fortune events that reshape the game between seasons
Publisher
MinMax Games Australia
Mechanics