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MofuChip

MofuChip

2026·Yoshihiro Yanagida

3 - 5 players
10 - 15 min

From BoardGameGeek

Cute girls and animals fill the cards with bright, charming artwork, but beneath the soft presentation is a surprisingly tense little contest of timing, bluffing, and comebacks. Designed as a compact, travel-friendly game with a manga-style multilingual rulebook, it creates a lighthearted table presence while still delivering a competitive “one more game” feeling. MofuChip is a trick-taking card game in which players compete over 10 tricks, each led by a color; the highest value in the lead color wins the trick and scores 1 point. All cards are dealt at the start, so players can see their full hand, but double-sided chips create tactical reversals: one side adds +2 to a played card, while the other allows a card of another color to count as the lead color. Players may also deliberately lose or pass in order to gain chips, creating a short but strategic game about when to spend resources, when to conserve high cards, and when to overturn an expected result.

MofuChip

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MofuChip | How to PlayHow to play4:35

MofuChip | How to Play

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About MofuChip

From BoardGameGeek:

Cute girls and animals fill the cards with bright, charming artwork, but beneath the soft presentation is a surprisingly tense little contest of timing, bluffing, and comebacks. Designed as a compact, travel-friendly game with a manga-style multilingual rulebook, it creates a lighthearted table presence while still delivering a competitive “one more game” feeling. MofuChip is a trick-taking card game in which players compete over 10 tricks, each led by a color; the highest value in the lead color wins the trick and scores 1 point. All cards are dealt at the start, so players can see their full hand, but double-sided chips create tactical reversals: one side adds +2 to a played card, while the other allows a card of another color to count as the lead color. Players may also deliberately lose or pass in order to gain chips, creating a short but strategic game about when to spend resources, when to conserve high cards, and when to overturn an expected result.

Designer

Yoshihiro Yanagida

Artist

hoppe

Publisher

TottoTottino

Categories

AnimalsCard Game

Mechanics

Hand ManagementCatch the LeaderTrick-taking & Climbing
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