HOMALET

HOMALET

2025Yoshihiro Yanagida

3 - 7 players
20 - 40 min

From BoardGameGeek

What is the setting? In ancient Far East lands, military commanders value honor above all. They compete and cooperate, seeking allies from powerful outside warriors when their nations' forces are limited. The most trusted commanders on the battlefield will be remembered as the most honorable. What is the goal? Players collect "Honor" by playing cards on the battlefield. Earn bonus points by creating sets with the same numbers or sequences. The highest point-scorer wins. How do you play? Players play cards to the Battlefield (IKUSABA) or Reserve (RONIN) areas. On the Battlefield, the players who have played the most cards of the same color form the winning faction and gain Honor (points). In the Reserve, players with lower-numbered cards can select sets of cards to strengthen their hand. Season-marked cards trigger special effects that can influence gameplay. The game ends when two or more players have empty hands. Earn points for each card you acquire, with additional bonuses for collecting matching numbers or sequences. -description from the publisher

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About HOMALET

From BoardGameGeek:

What is the setting? In ancient Far East lands, military commanders value honor above all. They compete and cooperate, seeking allies from powerful outside warriors when their nations' forces are limited. The most trusted commanders on the battlefield will be remembered as the most honorable. What is the goal? Players collect "Honor" by playing cards on the battlefield. Earn bonus points by creating sets with the same numbers or sequences. The highest point-scorer wins. How do you play? Players play cards to the Battlefield (IKUSABA) or Reserve (RONIN) areas. On the Battlefield, the players who have played the most cards of the same color form the winning faction and gain Honor (points). In the Reserve, players with lower-numbered cards can select sets of cards to strengthen their hand. Season-marked cards trigger special effects that can influence gameplay. The game ends when two or more players have empty hands. Earn points for each card you acquire, with additional bonuses for collecting matching numbers or sequences. -description from the publisher

Designer

Yoshihiro Yanagida

Artist

Kakuzatou

Categories

Card GameMedieval

Mechanics

AlliancesCard Play Conflict ResolutionEnd Game BonusesSet Collection
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