2023Tim Armstrong (II)
- Videos
- 35
- Creators
- 28
1 - 5 players20 - 60 minMedium weight

2026Jimic
From BoardGameGeek
Always a Bridesmaid is a simultaneous card game about trying to shine just enough - but never too much. Over three rounds, each player plays accessory cards face down, then reveals them at the same time to build a visible total. The twist is that the highest total is not the best position: players score by timing their exit and aiming to be the most flattering runner-up rather than stealing the spotlight. Each round, players may play their HOLD BACK card to stop playing for the round. The first players to hold back may secretly set aside one final accessory card, which is revealed during scoring and added to their total. Negative cards can help a player avoid the top position, but using them may flip that player to their WILD side, creating an end-game penalty. After each round, scored cards are displayed and removed from future hands, while reserved cards enter the game between rounds. As the card pool changes, players must read each other's timing, totals, and appetite for risk to finish in exactly the right place. -description from the publisher
Always a Bridesmaid has 2 videos from 2 creators: 1 review and 1 other video. They date from August to September 2026.
If you like it, try Imperial Miners, Mind Up!, KAPOW! Volume 1 or Skull King, which share several of its mechanics.
2023Tim Armstrong (II)
1 - 5 players20 - 60 minMedium weight
2023Maxime Rambourg
3 - 6 players15 - 20 minLight weight
2023Larry Bogucki, Robert Dougherty, Douglas Hettrick, Carl Van Ostrand
1 - 4 players20 - 60 minLight weight
2013Brent Beck, Jeffrey Beck
2 - 8 players30 minLight weight
From BoardGameGeek:
Always a Bridesmaid is a simultaneous card game about trying to shine just enough - but never too much. Over three rounds, each player plays accessory cards face down, then reveals them at the same time to build a visible total. The twist is that the highest total is not the best position: players score by timing their exit and aiming to be the most flattering runner-up rather than stealing the spotlight. Each round, players may play their HOLD BACK card to stop playing for the round. The first players to hold back may secretly set aside one final accessory card, which is revealed during scoring and added to their total. Negative cards can help a player avoid the top position, but using them may flip that player to their WILD side, creating an end-game penalty. After each round, scored cards are displayed and removed from future hands, while reserved cards enter the game between rounds. As the card pool changes, players must read each other's timing, totals, and appetite for risk to finish in exactly the right place. -description from the publisher
Designer
Jimic
Artist
Irene Liu
Publisher
KADO Games
Categories
Mechanics