2019Jeffrey Beck
- Videos
- 13
- Creators
- 13
2 - 8 players25 - 40 minLight weight

2013Brent Beck, Jeffrey Beck
Mainly reviews. Skull King is covered on BoardGameVideo.com by 38 reviews, 18 how-to-play guides, 9 recorded sessions, 6 unboxings, and 4 other videos.
From BoardGameGeek
Skull King is a trick-taking game similar to Oh Hell!, Wizard, Euchre and Spades, with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one. Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, two Mermaids, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks). Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards - and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything - except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick. If a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number - but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins.
Skull King has 75 videos from 67 creators: 38 reviews, 18 how-to-play guides, 9 playthroughs, 6 unboxings and 4 other videos. They date from 2014 to June 2026.
To learn the rules, start with "How to Play Skull King in 6 Minutes - The Rules Girl" by The Dice Tower, which runs 7 min.
For an opinion before you buy, start with "Skull King Review with the Game Boy Geek" by Game Boy Geek. 35 creators have reviewed it. To see it played, watch "A Game of Piracy & Predictions—Skull King Playthrough" by BoardGameBarrister, one of 9 playthroughs.
If you like it, try Cover Your Assets, The Ticket Booth and Skull King: Expansion Pack, also by Brent Beck, or Cover Your Kingdom, also by Jeffrey Beck.
8 of 67
2019Jeffrey Beck
2 - 8 players25 - 40 minLight weight
2011Brent Beck, Jeffrey Beck
2 - 6 players20 - 40 minLight weight
2026Brent Beck, Michael Eskue, Lisa Eskue
2 - 5 players20 - 30 min
2025Brent Beck, Harrison Beck
2 - 10 players30 - 60 min
From BoardGameGeek:
Skull King is a trick-taking game similar to Oh Hell!, Wizard, Euchre and Spades, with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one. Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, two Mermaids, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks). Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards - and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything - except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick. If a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number - but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins.
Designers
Brent Beck, Jeffrey Beck
Artists
David Bock, Eckhard Freytag, Apryl Stott
Publisher
Grandpa Beck's Games
Categories
Mechanics