2022Maikel Cheney, Dr. Hans Joachim Höh, Tobias Immich
- Videos
- 82
- Creators
- 44
5 - 11 players45 - 90 minMedium weight

2026
Some playthroughs. Possess Me, Satan is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, 2 recorded sessions, and 3 other videos.
From BoardGameGeek
In Possess Me, Satan, each ghost hunt is guided by your host and moderator, Satan. At the start of the game, one player takes on one of Satan's powerful host roles, gaining special moderation abilities that can shape the flow of the night. Every other player is dealt a secret role card, becoming an Investigator, Evil Agent, Loner, or Chaotic character. Each with their own unique goals and abilities. Hidden among them, one unlucky soul has already been possessed, secretly becoming the Ghost. Whenever Satan “turns out the lights,” all players close their eyes as the night phase begins. One by one, Satan calls on players to activate their abilities, if they have one. Investigators gather clues and hunt for the possessed player. Evil Agents work in the shadows to protect the Ghost and mislead the group. Loners pursue their own secret objectives, often helping or hurting either side depending on what benefits them most. Chaotic roles have no true allegiance, living only to stir paranoia, confusion, and madness. And somewhere in the darkness, the Ghost chooses who lives… and who dies. When the lights come back on, Satan reveals who was killed during the night, if anyone. The surviving players, along with the dead, are free to share information, make accusations, and defend themselves. But in a game of lies, manipulation, and hidden agendas, can anyone truly be trusted? At any point during the day, the living players may call for an exorcism vote. If the majority agrees, the accused player is eliminated from the hunt. The Investigators win by identifying and exorcising the Ghost before it's too late. The Ghost and its Evil Agents claim victory if its just the Ghost and one other player, or if only evil is left in the hunt. Loners win by completing their personal objectives, no matter who survives. Chaotics may not have a victory condition at all, but that rarely stops them from turning the table upside down. Use logic, deception, deduction, and your special abilities to survive the night… or become part of the haunting. -description from the publisher
Possess Me, Satan has 7 videos from 3 creators: 1 review, 1 how-to-play guide, 2 playthroughs and 3 other videos. They date from May 2026.
To learn the rules, start with "POSSESS ME, SATAN - The Chaotic Social Deduction Game - Trailer" by Falling Whale Games, which runs 1 min.
For an opinion before you buy, start with "Possess Me, Satan (C-) Controversy Incoming - Kickstarter Critique Review" by Bower's Game Corner. To see it played, watch "Full Playthrough on Easy Mode - Possess Me, Satan" by Falling Whale Games, one of 2 playthroughs.
If you like it, try Feed the Kraken, BANG!, Battlestar Galactica: The Board Game or Blood on the Clocktower, which share several of its mechanics.
2022Maikel Cheney, Dr. Hans Joachim Höh, Tobias Immich
5 - 11 players45 - 90 minMedium weight
2002Emiliano Sciarra
4 - 7 players20 - 40 minLight weight
2008Corey Konieczka
3 - 6 players120 - 180 minHeavy weight
2022Steven Medway
6 - 21 players30 - 120 minHeavy weight
From BoardGameGeek:
In Possess Me, Satan, each ghost hunt is guided by your host and moderator, Satan. At the start of the game, one player takes on one of Satan's powerful host roles, gaining special moderation abilities that can shape the flow of the night. Every other player is dealt a secret role card, becoming an Investigator, Evil Agent, Loner, or Chaotic character. Each with their own unique goals and abilities. Hidden among them, one unlucky soul has already been possessed, secretly becoming the Ghost. Whenever Satan “turns out the lights,” all players close their eyes as the night phase begins. One by one, Satan calls on players to activate their abilities, if they have one. Investigators gather clues and hunt for the possessed player. Evil Agents work in the shadows to protect the Ghost and mislead the group. Loners pursue their own secret objectives, often helping or hurting either side depending on what benefits them most. Chaotic roles have no true allegiance, living only to stir paranoia, confusion, and madness. And somewhere in the darkness, the Ghost chooses who lives… and who dies. When the lights come back on, Satan reveals who was killed during the night, if anyone. The surviving players, along with the dead, are free to share information, make accusations, and defend themselves. But in a game of lies, manipulation, and hidden agendas, can anyone truly be trusted? At any point during the day, the living players may call for an exorcism vote. If the majority agrees, the accused player is eliminated from the hunt. The Investigators win by identifying and exorcising the Ghost before it's too late. The Ghost and its Evil Agents claim victory if its just the Ghost and one other player, or if only evil is left in the hunt. Loners win by completing their personal objectives, no matter who survives. Chaotics may not have a victory condition at all, but that rarely stops them from turning the table upside down. Use logic, deception, deduction, and your special abilities to survive the night… or become part of the haunting. -description from the publisher