2025Steven Medway
- Videos
- 1
- Creators
- 1
6 - 21 players30 - 120 minHeavy weight

2022Steven Medway
Mainly playthroughs and how-to-play. Blood on the Clocktower is covered on BoardGameVideo.com by 23 reviews, 30 how-to-play guides, 39 recorded sessions, 11 unboxings, and 21 other videos.
From BoardGameGeek
In the quiet village of Ravenswood Bluff, a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village? Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk. During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Blood on the Clocktower has 124 videos from 47 creators: 23 reviews, 30 how-to-play guides, 39 playthroughs, 11 unboxings and 21 other videos. They date from 2018 to July 2026.
To learn the rules, start with "Organize and Store your Grimoire - Blood on the Clocktower" by Off Meta, which runs 7 min.
For an opinion before you buy, start with "Blood on the Clocktower and the History of Mafia and Werewolf" by No Pun Included. 19 creators have reviewed it. To see it played, watch "Let's Play BLOOD ON THE CLOCKTOWER | Board Game Club" by No Rolls Barred, one of 39 playthroughs.
If you like it, try Blood on the Clocktower: The Carousel – Experimental Character Collection, also by Steven Medway, or Battlestar Galactica: The Board Game, The Thing: The Boardgame and Inside Job, which share several of its mechanics. It appears in convention videos from Spiel Essen 2018.
8 of 47
2025Steven Medway
6 - 21 players30 - 120 minHeavy weight
2008Corey Konieczka
3 - 6 players120 - 180 minHeavy weight
2022Giuseppe Cicero, Andrea Crespi
1 - 8 players60 - 90 minMedium weight
From BoardGameGeek:
In the quiet village of Ravenswood Bluff, a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village? Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk. During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Designer
Steven Medway
Artists
Micaela Dawn, Aidan Roberts, John VanFleet, Grace VanFleet
Publisher
The Pandemonium Institute
Categories
Mechanics