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AT

All True Believers

2027·Ben Bronstein, Jade Shames

5 - 10 players
45 - 90 min

From BoardGameGeek

In All True Believers, players are members of a mysterious organization called The Order, working together to complete missions and advance the group's agenda - getting recognized as a tax-exempt religion. But hidden among them are Defectors who seek to undermine the cause. Each round, the Eye of the cult selects a player to be their Hand. Then, a Mission card is revealed. The Hand places two Virtue cards into a tablet and passes it to the Eye. The Eye selects one card to keep and one to place on the Mission. If the Virtue matches one of the requirements listed on the Mission card, the Mission succeeds. If not, the Mission fails. These Virtue cards can also be used to enlist Disciples. You do this by discarding the number of Virtues listed on the Disciple card you wish to take. Disciple cards give you special advantages in the game. Before every Mission, there will be a Call for Disciples when these cards can be used. It is also a time when Shame cards can be played. If a player accumulates three Shame cards from others, they cannot be a Hand for a designated period in the game. Three times a game, all players but the Defectors will close their eyes. The Defectors will then place a Crisis of Faith card in front of another player in order to sabotage and sew suspicion. Should more Missions be successes than failures, the True Believers will prevail. If not, the game goes to the Defectors. Strategy, cunning, trust, and deception all play important roles in All True Believers by Pillbox Games. -description from the publisher

AT

Which All True Believers video should I watch?

All True Believers has 3 videos from 3 creators: 1 how-to-play guide and 2 other videos. They date from April 2026.

If you like it, try Hex Effects, MUD, Dead Letters and Side Effects, also by Jade Shames.

All videos

We played All True Believers - One More Game! - Board game playthroughHow to play56:42

We played All True Believers - One More Game! - Board game playthrough

Good Time Society

Good Time Society

All True Believers - TRUST NO ONE!13:33

All True Believers - TRUST NO ONE!

Man vs Meeple

Man vs Meeple

All True Believers: A Cultish Deduction Game - Kickstarter Prelaunch Check In. Looks like A Winner!14:57

All True Believers: A Cultish Deduction Game - Kickstarter Prelaunch Check In. Looks like A Winner!

Bower's Game Corner

Bower's Game Corner

Creators who cover this

All channels
Bower's Game Corner
Bower's Game Corner
1 video of this game
Good Time Society
Good Time Society
1 video of this game
Man vs Meeple
Man vs Meeple
1 video of this game

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About All True Believers

From BoardGameGeek:

In All True Believers, players are members of a mysterious organization called The Order, working together to complete missions and advance the group's agenda - getting recognized as a tax-exempt religion. But hidden among them are Defectors who seek to undermine the cause. Each round, the Eye of the cult selects a player to be their Hand. Then, a Mission card is revealed. The Hand places two Virtue cards into a tablet and passes it to the Eye. The Eye selects one card to keep and one to place on the Mission. If the Virtue matches one of the requirements listed on the Mission card, the Mission succeeds. If not, the Mission fails. These Virtue cards can also be used to enlist Disciples. You do this by discarding the number of Virtues listed on the Disciple card you wish to take. Disciple cards give you special advantages in the game. Before every Mission, there will be a Call for Disciples when these cards can be used. It is also a time when Shame cards can be played. If a player accumulates three Shame cards from others, they cannot be a Hand for a designated period in the game. Three times a game, all players but the Defectors will close their eyes. The Defectors will then place a Crisis of Faith card in front of another player in order to sabotage and sew suspicion. Should more Missions be successes than failures, the True Believers will prevail. If not, the game goes to the Defectors. Strategy, cunning, trust, and deception all play important roles in All True Believers by Pillbox Games. -description from the publisher

Designers

Ben Bronstein, Jade Shames

Publisher

Pillbox Games

Mechanics

Action SelectionHidden RolesDeduction
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