Council of Serpents

Council of Serpents

2026Joeri Hessels, Wouter Moons

Videos
9
Creators
8

Mainly how-to-play. Council of Serpents is covered on BoardGameVideo.com by 3 reviews, 5 how-to-play guides, and 1 unboxings.

1 - 4 players
30 min
2.4/5 weight

From BoardGameGeek

Council of Serpents is a manipulative tug-of-war game with hidden objectives. Three noble Houses are vying for power, but you are not one of them... You are a member of the Council of Serpents, and manipulate these Houses to achieve your own ambitions. You scheme to orchestrate the triumph or collapse of one of these great Houses by manipulating their three attributes; the strength of their army, the amount of gold in their coffers and their popularity with the people. If one of these attributes ever reaches the top of its track, the game is immediately over, and that House triumphs. Whereas if an attribute reaches zero, the game is also immediately over, and that House collapses. You achieve this by playing Influence cards to cause Conflicts, escalate Conflicts into Wars, prepare for these Wars by playing facedown Intrigue cards, make Peace and orchestrate support from powerful Guilds. After playing an Influence card, you enact the top card of the timetrack, often causing the Houses themselves to act. When the timetrack runs out of cards you collectively build it anew, shaping the plans of the Houses for the turns to come. -description from the publisher

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Creators who cover this

epitrapaizoume
epitrapaizoume
2 videos of this game
BoardgameNinja
BoardgameNinja
1 video of this game
Getting Games
Getting Games
1 video of this game
Hungry Gamer
Hungry Gamer
1 video of this game
Joeri Hessels
Joeri Hessels
1 video of this game
TableTopVibes
TableTopVibes
1 video of this game
The Cardboard Herald
The Cardboard Herald
1 video of this game
Wulfhorn Games
Wulfhorn Games
1 video of this game

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About Council of Serpents

From BoardGameGeek:

Council of Serpents is a manipulative tug-of-war game with hidden objectives. Three noble Houses are vying for power, but you are not one of them... You are a member of the Council of Serpents, and manipulate these Houses to achieve your own ambitions. You scheme to orchestrate the triumph or collapse of one of these great Houses by manipulating their three attributes; the strength of their army, the amount of gold in their coffers and their popularity with the people. If one of these attributes ever reaches the top of its track, the game is immediately over, and that House triumphs. Whereas if an attribute reaches zero, the game is also immediately over, and that House collapses. You achieve this by playing Influence cards to cause Conflicts, escalate Conflicts into Wars, prepare for these Wars by playing facedown Intrigue cards, make Peace and orchestrate support from powerful Guilds. After playing an Influence card, you enact the top card of the timetrack, often causing the Houses themselves to act. When the timetrack runs out of cards you collectively build it anew, shaping the plans of the Houses for the turns to come. -description from the publisher

Designers

Joeri Hessels, Wouter Moons

Artist

Joost Das

Categories

Card GameDeductionMedievalPolitical

Mechanics

Action QueueDeductionHand ManagementHidden Roles
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