The Rocketeer: Fate of the Future

The Rocketeer: Fate of the Future

2021Matt Christianson, Prospero Hall, Brian Kirk

Videos
20
Creators
7

Mainly reviews. The Rocketeer: Fate of the Future is covered on BoardGameVideo.com by 9 reviews, 3 how-to-play guides, 4 recorded sessions, and 2 unboxings.

2 players
45 min
2.4/5 weight

From BoardGameGeek

Trouble is brewing high above the city of angels! The mysterious Rocketeer - who can blast through the skies with an ingenious jet-pack - must stop a sinister plot. Hollywood actor Neville Sinclair is scheming to steal the rocket's blueprints as this breakthrough of modern engineering could revolutionize the future of flight. But in Sinclair's hands, it could also fuel the dark future of warfare. In the two-player game The Rocketeer: Fate of the Future, you play as either the heroes or the villains. On your turn, pick one of your characters and take an action with them, optionally playing cards from your hand that match that character's symbol. Card actions are: Move, Tussle (combat), Gain Grit, Raise Rocket Token (heroes), Recruit a Soldier (villain). Players alternate turns until all six characters (three on each side) have taken actions and are exhausted, then players gain rewards based on control of the locations and prepare for a new round. The end of the game happens when the Luxembourg Zeppelin reaches LA, after which you play the final round, then the game ends.

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About The Rocketeer: Fate of the Future

From BoardGameGeek:

Trouble is brewing high above the city of angels! The mysterious Rocketeer - who can blast through the skies with an ingenious jet-pack - must stop a sinister plot. Hollywood actor Neville Sinclair is scheming to steal the rocket's blueprints as this breakthrough of modern engineering could revolutionize the future of flight. But in Sinclair's hands, it could also fuel the dark future of warfare. In the two-player game The Rocketeer: Fate of the Future, you play as either the heroes or the villains. On your turn, pick one of your characters and take an action with them, optionally playing cards from your hand that match that character's symbol. Card actions are: Move, Tussle (combat), Gain Grit, Raise Rocket Token (heroes), Recruit a Soldier (villain). Players alternate turns until all six characters (three on each side) have taken actions and are exhausted, then players gain rewards based on control of the locations and prepare for a new round. The end of the game happens when the Luxembourg Zeppelin reaches LA, after which you play the final round, then the game ends.

Designers

Matt Christianson, Prospero Hall, Brian Kirk

Artists

Damon S. Brown, Henning Ludvigsen

Categories

Card GameMiniaturesMovies / TV / Radio themeScience Fiction

Mechanics

Action / EventEventsRoles with Asymmetric InformationTug of War
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