2025Umutcan Erkmen
From BoardGameGeek
Desire FOR Chances is a high-stakes survival card game that blends the tension of 'Russian Roulette' with magical chaos and strategic bluffing. THE GOAL Survive the deadly elixir tasting. The last player standing wins the game! GAMEPLAY OVERWIEV Each round begins with a roll of the dice to determine the ratio of "Death Elixirs" and "Empty Bottles" hidden face-down on the table. Players draw "Spell Cards" to manipulate the odds, peek at hidden dangers, or sabotage their rivals. When it's your turn, you must trust your instincts and memory, and then make a critical choice; Risk it on Yourself: If you believe a face-down card is an "Empty Bottle", reveal it on yourself. If you are right, you are safe. If you are wrong (Death Elixir), you lose 'Life Points'. Target an Opponent: If you suspect a card is a "Death Elixir", throw it to a opponent! If you are right, they take damage. KEY FEATURES Spell Cards: Use cards like 'The Great Eye' to peek at elixirs, 'Handcuffs' to skip turns, or 'Acid Cauldron' to turn harmless bottles into lethal traps. Black Magic System: Unique passive abilities that trigger under specific conditions (like rolling dice to revive from the dead!), ensuring no two games are alike. Be careful! With mechanics involving 'Push Your Luck' and 'Take That,' tables can turn in an instant. -description from the publisher
2013Hisanori Hiraoka, Masato Uesugi
2 - 4 players30 minLight weight
2016Antoine Bauza, Masato Uesugi
2 - 4 players30 minLight weight
2014Brian Henk, Clayton Skancke
4 - 8 players10 - 20 minLight weight
From BoardGameGeek:
Desire FOR Chances is a high-stakes survival card game that blends the tension of 'Russian Roulette' with magical chaos and strategic bluffing. THE GOAL Survive the deadly elixir tasting. The last player standing wins the game! GAMEPLAY OVERWIEV Each round begins with a roll of the dice to determine the ratio of "Death Elixirs" and "Empty Bottles" hidden face-down on the table. Players draw "Spell Cards" to manipulate the odds, peek at hidden dangers, or sabotage their rivals. When it's your turn, you must trust your instincts and memory, and then make a critical choice; Risk it on Yourself: If you believe a face-down card is an "Empty Bottle", reveal it on yourself. If you are right, you are safe. If you are wrong (Death Elixir), you lose 'Life Points'. Target an Opponent: If you suspect a card is a "Death Elixir", throw it to a opponent! If you are right, they take damage. KEY FEATURES Spell Cards: Use cards like 'The Great Eye' to peek at elixirs, 'Handcuffs' to skip turns, or 'Acid Cauldron' to turn harmless bottles into lethal traps. Black Magic System: Unique passive abilities that trigger under specific conditions (like rolling dice to revive from the dead!), ensuring no two games are alike. Be careful! With mechanics involving 'Push Your Luck' and 'Take That,' tables can turn in an instant. -description from the publisher
Designer
Umutcan Erkmen
Publisher
Desire FOR Entertainment
Categories
Mechanics