Undaunted 2200: Revolution

Undaunted 2200: Revolution

2026Trevor Benjamin, David Thompson (I)

2 - 4 players
45 - 60 min
2.0/5 weight

From BoardGameGeek

Battle across the Solar System through a branching narrative campaign in this deck-building game for 2 or 4 players. Asteroid belt - RareMetal Ventures mining facility, 2205 CE. For five years, conflict between the Lunar Frontier Authority and a resistance movement known as the Breakers has destroyed peace across the solar system. Their war has drawn in the Galilean Federation, and now threatens settlements and bases on Mars, the Moon, and even on Earth. The epic battle is about to begin: it's time to choose your side. Decide the fate of our solar system in Undaunted 2200: Revolution, a standalone deck-building game. Play through branching, four-scenario-long narrative arcs, or pick up any of the 15 scenarios for a quick battle. Master the skies and control the planet surface, in this innovative integration of aerial and ground combat. Varied terrain types affect line of sight and manoeuvrability, offering both challenges and opportunities. Arm your mechs and launch your fighters. It's time to finish this. -description from the publisher

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About Undaunted 2200: Revolution

From BoardGameGeek:

Battle across the Solar System through a branching narrative campaign in this deck-building game for 2 or 4 players. Asteroid belt - RareMetal Ventures mining facility, 2205 CE. For five years, conflict between the Lunar Frontier Authority and a resistance movement known as the Breakers has destroyed peace across the solar system. Their war has drawn in the Galilean Federation, and now threatens settlements and bases on Mars, the Moon, and even on Earth. The epic battle is about to begin: it's time to choose your side. Decide the fate of our solar system in Undaunted 2200: Revolution, a standalone deck-building game. Play through branching, four-scenario-long narrative arcs, or pick up any of the 15 scenarios for a quick battle. Master the skies and control the planet surface, in this innovative integration of aerial and ground combat. Varied terrain types affect line of sight and manoeuvrability, offering both challenges and opportunities. Arm your mechs and launch your fighters. It's time to finish this. -description from the publisher

Designers

Trevor Benjamin, David Thompson (I)

Artist

Roland MacDonald

Categories

Aviation / FlightCard GameDiceScience Fiction

Mechanics

Command CardsDeck, Bag, and Pool BuildingDice RollingGrid Movement
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