2016Nate French, MJ Newman
- Videos
- 367
- Creators
- 76
1 - 2 players60 - 120 min3.6 weight


2026·Joshua Terence Tianwen Moore, Stephen T. Moore
From BoardGameGeek
A game of strategy and chance for 2-4 players, 30-45 minutes, 10+! Play as one of three intrepid explorers on a mission to spot the elusive Sasquatch - or play as Bigfoot, who just wants to collect berries and doesn't want to be found! Each explorer has their own unique motive and skill in tracking the elusive cryptid through a range of territories with various properties. Multiple dice and an asymmetrical game-board make for a complex game of hide and seek. Once an explorer gathers some evidence of the gentle beast, either through catching a photo or setting a trap, the tables are turned and the explorer must make a dash back camp with the evidence before Bigfoot catches up with them. The explorers' goal - to get evidence of the Bigfoot back to camp before being destroyed (running out of hearts). Bigfoot's goal - last one standing or a tummy full of berries (not to be caught or destroyed by running out of hearts or just get all the berries and return to base). The game can be played using teamwork or individual strategy - or a combination of both. Game ends when either an explorer returns to camp with evidence, when Bigfoot runs out of hearts or when the explorers all run out of hearts. This game is simply delightful! Crafted in a claymation style pacific northwest setting - the game resonates with cheerful, humorous, natural adventure. -description from the designer


From BoardGameGeek:
A game of strategy and chance for 2-4 players, 30-45 minutes, 10+! Play as one of three intrepid explorers on a mission to spot the elusive Sasquatch - or play as Bigfoot, who just wants to collect berries and doesn't want to be found! Each explorer has their own unique motive and skill in tracking the elusive cryptid through a range of territories with various properties. Multiple dice and an asymmetrical game-board make for a complex game of hide and seek. Once an explorer gathers some evidence of the gentle beast, either through catching a photo or setting a trap, the tables are turned and the explorer must make a dash back camp with the evidence before Bigfoot catches up with them. The explorers' goal - to get evidence of the Bigfoot back to camp before being destroyed (running out of hearts). Bigfoot's goal - last one standing or a tummy full of berries (not to be caught or destroyed by running out of hearts or just get all the berries and return to base). The game can be played using teamwork or individual strategy - or a combination of both. Game ends when either an explorer returns to camp with evidence, when Bigfoot runs out of hearts or when the explorers all run out of hearts. This game is simply delightful! Crafted in a claymation style pacific northwest setting - the game resonates with cheerful, humorous, natural adventure. -description from the designer
Designers
Joshua Terence Tianwen Moore, Stephen T. Moore
Artists
Joshua Terence Tianwen Moore, Stephen T. Moore
Categories
Mechanics