PIDG: Predictive Intelligence & Data Governance

2026Jessica Stapleton

2 - 6 players
30 - 90 min

From BoardGameGeek

PIDG: Predictive Intelligence & Data Governance is a strategic economic game where players build income, invest in assets, and respond to shifting market conditions. Players do not move around a track; instead, they place worker tokens on board spaces that generate income based on dice rolls. Each round begins with a Market Condition card that alters how the system functions for that round. A die is then rolled for the table, and players collect payouts from the spaces where they have tokens. In turn order, each player takes one action, such as placing or moving a token, purchasing an investment or card, gambling, buying a PIDGY Coin, or passing. Players manage four worker tokens across categories including Day Job, Side Hustles, Businesses, and Investments. Tokens generate money, cards, or PIDGY Coins depending on placement and market conditions. Players may also play Inside Scoop cards to disrupt opponents or gain advantages. Virtue cards are used for alternate endgame outcomes. The primary goal is to be the first player to collect the required number of PIDGY Coins, which scales by player count. The game can also end through alternate conditions triggered by Market cards, in which case the winner is determined by Virtue cards. -description from the designer

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PIDG: The Board Game
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About PIDG: Predictive Intelligence & Data Governance

From BoardGameGeek:

PIDG: Predictive Intelligence & Data Governance is a strategic economic game where players build income, invest in assets, and respond to shifting market conditions. Players do not move around a track; instead, they place worker tokens on board spaces that generate income based on dice rolls. Each round begins with a Market Condition card that alters how the system functions for that round. A die is then rolled for the table, and players collect payouts from the spaces where they have tokens. In turn order, each player takes one action, such as placing or moving a token, purchasing an investment or card, gambling, buying a PIDGY Coin, or passing. Players manage four worker tokens across categories including Day Job, Side Hustles, Businesses, and Investments. Tokens generate money, cards, or PIDGY Coins depending on placement and market conditions. Players may also play Inside Scoop cards to disrupt opponents or gain advantages. Virtue cards are used for alternate endgame outcomes. The primary goal is to be the first player to collect the required number of PIDGY Coins, which scales by player count. The game can also end through alternate conditions triggered by Market cards, in which case the winner is determined by Virtue cards. -description from the designer

Designer

Jessica Stapleton

Artist

Jessica Stapleton

Categories

EconomicPolitical

Mechanics

Card Play Conflict ResolutionDice RollingEventsIncome
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