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1943: Race to Rabaul

1943: Race to Rabaul

2026·Volko Ruhnke

2 - 4 players
120 - 240 min

From BoardGameGeek

In 1943 the Allied push across the Pacific reached a critical phase. Every step toward Rabaul demanded nerve, planning and a constant fight with the limits of supply. 1943: Race to Rabaul puts you right in the middle of that pressure. This time the series introduces opposed play. You can play as a team or head-to-head, with one or two players commanding the Japanese side and one or two leading the Americans. Both fronts chase momentum, both struggle with logistics and both try to outthink the other before their plans run dry. The map is wide, resources are tight and every choice has weight. The result is a game where ambition always meets resistance, and the path to Rabaul is never straightforward. -description from the publisher

1943: Race to Rabaul

Which 1943: Race to Rabaul video should I watch?

1943: Race to Rabaul has 2 videos from 2 creators: 1 playthrough and 1 other video. They date from February to March 2026.

If you like it, try Cuba Libre, Andean Abyss, Nevsky: Teutons and Rus in Collision 1240-1242 and Almoravid: Reconquista and Riposte in Spain 1085-1086, also by Volko Ruhnke.

All videos

1943: Race to Rabaul by Volko Ruhnke - Keep'em Rolling - PHALANX0:57

1943: Race to Rabaul by Volko Ruhnke - Keep'em Rolling - PHALANX

Phalanx

Phalanx

1943: Race to Rabaul Gameplay Deep Dive with Designer Volko Ruhnke | Phalanx | WW2 Board GamePlaythrough57:45

1943: Race to Rabaul Gameplay Deep Dive with Designer Volko Ruhnke | Phalanx | WW2 Board Game

Zilla Blitz

Zilla Blitz

Creators who cover this

All channels
Phalanx
Phalanx
1 video of this game
Zilla Blitz
Zilla Blitz
1 video of this game

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About 1943: Race to Rabaul

From BoardGameGeek:

In 1943 the Allied push across the Pacific reached a critical phase. Every step toward Rabaul demanded nerve, planning and a constant fight with the limits of supply. 1943: Race to Rabaul puts you right in the middle of that pressure. This time the series introduces opposed play. You can play as a team or head-to-head, with one or two players commanding the Japanese side and one or two leading the Americans. Both fronts chase momentum, both struggle with logistics and both try to outthink the other before their plans run dry. The map is wide, resources are tight and every choice has weight. The result is a game where ambition always meets resistance, and the path to Rabaul is never straightforward. -description from the publisher

Designer

Volko Ruhnke

Artists

Donal Hegarty, Rafał Zalewski

Publisher

PHALANX

Categories

RacingTransportationWargameWorld War II

Mechanics

Pick-up and DeliverArea MovementRaceSimulation
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