1943: Race to Rabaul

1943: Race to Rabaul

2026Volko Ruhnke

2 - 4 players
120 - 240 min

From BoardGameGeek

In 1943 the Allied push across the Pacific reached a critical phase. Every step toward Rabaul demanded nerve, planning and a constant fight with the limits of supply. 1943: Race to Rabaul puts you right in the middle of that pressure. This time the series introduces opposed play. You can play as a team or head-to-head, with one or two players commanding the Japanese side and one or two leading the Americans. Both fronts chase momentum, both struggle with logistics and both try to outthink the other before their plans run dry. The map is wide, resources are tight and every choice has weight. The result is a game where ambition always meets resistance, and the path to Rabaul is never straightforward. -description from the publisher

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About 1943: Race to Rabaul

From BoardGameGeek:

In 1943 the Allied push across the Pacific reached a critical phase. Every step toward Rabaul demanded nerve, planning and a constant fight with the limits of supply. 1943: Race to Rabaul puts you right in the middle of that pressure. This time the series introduces opposed play. You can play as a team or head-to-head, with one or two players commanding the Japanese side and one or two leading the Americans. Both fronts chase momentum, both struggle with logistics and both try to outthink the other before their plans run dry. The map is wide, resources are tight and every choice has weight. The result is a game where ambition always meets resistance, and the path to Rabaul is never straightforward. -description from the publisher

Designer

Volko Ruhnke

Artists

Donal Hegarty, Rafał Zalewski

Categories

RacingTransportationWargameWorld War II

Mechanics

Pick-up and DeliverPoint to Point MovementRaceSimulation
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