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Blue & Gray: Four American Civil War Battles

Blue & Gray: Four American Civil War Battles

1975·Kip Allen, Edward Curran, Irad B. Hardy, Tom Walczyk

2 players
60 - 240 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Blue & Gray: Four Civil War Battles is a Tactical level board-wargame where players maneuver colorful card board counters on three color maps of the actual battle sites. A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery units that actually fought at each battle. A roll of the dies on simple probability charts determines each combat's outcome. The updated and revised rules booklet clearly and concisely presents the player with playing rules, a short history of each battle, and other information needed to recreate America's epic struggle of brother against brother. Includes scenarios for: Shiloh – the forerunner of costly Civil War tactics Antietam – a setback for Lee after a string of Victories Chickamauga – the Confederates seek to avenge the Union's capture of Chattanooga Cemetery Hill (Gettysburg)– overlooking Gettysburg, determined Confederates couldn't capture it in three days Decision Games edition replaced Antietam with 1st and 2nd Bull Run. Components: Rules of Play - 16 pages Player Reference - 20 pages 1 – 2 sided Map sheet 400 counters Extras: 1 Errata sheet in the form of a printed out E-mail 1 storage box

Blue & Gray: Four American Civil War Battles

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Blue & Gray: Four American Civil War Battles (Decision Games) - (Re)Unbox & PreviewUnboxing9:55

Blue & Gray: Four American Civil War Battles (Decision Games) - (Re)Unbox & Preview

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About Blue & Gray: Four American Civil War Battles

From BoardGameGeek:

Blue & Gray: Four Civil War Battles is a Tactical level board-wargame where players maneuver colorful card board counters on three color maps of the actual battle sites. A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery units that actually fought at each battle. A roll of the dies on simple probability charts determines each combat's outcome. The updated and revised rules booklet clearly and concisely presents the player with playing rules, a short history of each battle, and other information needed to recreate America's epic struggle of brother against brother. Includes scenarios for: Shiloh – the forerunner of costly Civil War tactics Antietam – a setback for Lee after a string of Victories Chickamauga – the Confederates seek to avenge the Union's capture of Chattanooga Cemetery Hill (Gettysburg)– overlooking Gettysburg, determined Confederates couldn't capture it in three days Decision Games edition replaced Antietam with 1st and 2nd Bull Run. Components: Rules of Play - 16 pages Player Reference - 20 pages 1 – 2 sided Map sheet 400 counters Extras: 1 Errata sheet in the form of a printed out E-mail 1 storage box

Designers

Kip Allen, Edward Curran, Irad B. Hardy, Tom Walczyk

Artists

Redmond Aksel Simonsen, Joe Youst

Publisher

Decision Games (I)

Categories

American Civil WarCivil WarPost-NapoleonicWargame

Mechanics

Dice RollingGrid MovementHex GridLine of Sight
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