Blue & Gray: Four American Civil War Battles

Blue & Gray: Four American Civil War Battles

1975Kip Allen, Edward Curran, Irad B. Hardy, Tom Walczyk

2 players
60 - 240 min
2.0/5 weight

From BoardGameGeek

Blue & Gray: Four Civil War Battles is a Tactical level board-wargame where players maneuver colorful card board counters on three color maps of the actual battle sites. A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery units that actually fought at each battle. A roll of the dies on simple probability charts determines each combat's outcome. The updated and revised rules booklet clearly and concisely presents the player with playing rules, a short history of each battle, and other information needed to recreate America's epic struggle of brother against brother. Includes scenarios for: Shiloh – the forerunner of costly Civil War tactics Antietam – a setback for Lee after a string of Victories Chickamauga – the Confederates seek to avenge the Union's capture of Chattanooga Cemetery Hill (Gettysburg)– overlooking Gettysburg, determined Confederates couldn't capture it in three days Decision Games edition replaced Antietam with 1st and 2nd Bull Run. Components: Rules of Play - 16 pages Player Reference - 20 pages 1 – 2 sided Map sheet 400 counters Extras: 1 Errata sheet in the form of a printed out E-mail 1 storage box

There are no videos for this game yet.

Creators who cover this

KilroyWasHere
KilroyWasHere
1 video of this game

Games like this

1975Edward Curran, Frank Davis, Irad B. Hardy, David C. Isby, Tom Walczyk

Videos
12
Creators
5
Mainly playthroughs

2 players90 min1.9 weight

2025Kip Allen, Edward Curran, Irad B. Hardy, Tom Walczyk, John Young

Videos
12
Creators
5
Mainly playthroughs and unboxings

1 - 2 players60 - 120 min2.0 weight

About Blue & Gray: Four American Civil War Battles

From BoardGameGeek:

Blue & Gray: Four Civil War Battles is a Tactical level board-wargame where players maneuver colorful card board counters on three color maps of the actual battle sites. A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery units that actually fought at each battle. A roll of the dies on simple probability charts determines each combat's outcome. The updated and revised rules booklet clearly and concisely presents the player with playing rules, a short history of each battle, and other information needed to recreate America's epic struggle of brother against brother. Includes scenarios for: Shiloh – the forerunner of costly Civil War tactics Antietam – a setback for Lee after a string of Victories Chickamauga – the Confederates seek to avenge the Union's capture of Chattanooga Cemetery Hill (Gettysburg)– overlooking Gettysburg, determined Confederates couldn't capture it in three days Decision Games edition replaced Antietam with 1st and 2nd Bull Run. Components: Rules of Play - 16 pages Player Reference - 20 pages 1 – 2 sided Map sheet 400 counters Extras: 1 Errata sheet in the form of a printed out E-mail 1 storage box

Designers

Kip Allen, Edward Curran, Irad B. Hardy, Tom Walczyk

Artists

Redmond Aksel Simonsen, Joe Youst

Categories

American Civil WarCivil WarPost-NapoleonicWargame

Mechanics

Dice RollingGrid MovementHexagon GridLine of Sight
View on BoardGameGeek ›