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Radiance

Radiance

2026·Joe Klipfel

1 - 2 players
90 - 150 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

We ignored the darkness as long as we could. “It ebbs and flows,” we told ourselves. Then, multiple attacks within a single month. Those on the edge of Farhome report encroaching darkness. We could see it from home. The sky growing dark in the south and east. Farhome's light has diminished severely. Something must be done. We must discover the source of this great darkness and put a stop to it, before we are all destroyed or corrupted. The problem is we've been a peaceful society for so long that we have no heroes. Luminaries is the word we used to use. We're fresh out. But the darkness grows. We must send the best we have. Which means we must send the most virtuous among us. Virtue is what determines an individual's inherent light source. We send our new Luminary and pray. We'll know the outcome soon enough, by watching the sky. In Radiance, the player takes the role of a Luminary and embarks on an epic quest to defeat the Shade and protect the last of the Bright Cities. Upgrade your deck, learn new skills, master the elements, and discover explosive combos as you explore and fight your way through a tense and perilous adventure. Radiance is a solo, puzzly adventure card game designed to create the feeling of an epic and sprawling overland adventure, but with the convenience of being stored in a small box. Players will interact with some familiar mechanisms like deckbuilding, skill trees, and exploration. In addition to some mechanical twists on the genre, including: Deck upgrading, which has you flipping existing cards in addition to adding new ones. Geographic progression but on an abstracted map. A deck of 36 location cards - each with coordinates listing their physical location - but the deck is shuffled and you must forge a different path to your destination each game. The slightest bit of action programming: Your Attack card this turn becomes your Explore card next turn. Economy of card play - you typically play only 3 cards per turn, each assigned to distinct roles. -description from the publisher

Radiance

Watch first

Learn to play

Radiance | Solo Playthrough & Tutorial (Learn to Play)1:32:49

Radiance | Solo Playthrough & Tutorial (Learn to Play)

Board Game Cabin

Board Game Cabin

Review

Radiance preview play and impressions1:16:34

Radiance preview play and impressions

One Stop Co-op Shop

One Stop Co-op Shop

Watch it played

BigDenoPlays - Radiance, Justice vs Wrath2:07:01

BigDenoPlays - Radiance, Justice vs Wrath

Trent Denison

Trent Denison

Which Radiance video should I watch?

Radiance has 4 videos from 4 creators: 2 reviews, 1 how-to-play guide and 1 playthrough. They date from 2025 to April 2026.

To learn the rules, start with "Radiance | Solo Playthrough & Tutorial (Learn to Play)" by Board Game Cabin, which runs 1 h 33 min.

For an opinion before you buy, start with "Radiance preview play and impressions" by One Stop Co-op Shop. To see it played, watch "BigDenoPlays - Radiance, Justice vs Wrath" by Trent Denison.

If you like it, try Gloomhaven: Buttons & Bugs, Dragons of Etchinstone, Rome: Fate of an Empire and Behold: Rome, also by Joe Klipfel.

All videos

Radiance preview play and impressionsReview1:16:34

Radiance preview play and impressions

One Stop Co-op Shop

One Stop Co-op Shop

Radiance | Solo Playthrough & Tutorial (Learn to Play)How to play1:32:49

Radiance | Solo Playthrough & Tutorial (Learn to Play)

Board Game Cabin

Board Game Cabin

Radiance: Solo Puzzle Adventure Card Game | Campaign Overview & My ThoughtsReview16:53

Radiance: Solo Puzzle Adventure Card Game | Campaign Overview & My Thoughts

Think Gaming with Daniel

Think Gaming with Daniel

BigDenoPlays - Radiance, Justice vs WrathPlaythrough2:07:01

BigDenoPlays - Radiance, Justice vs Wrath

Trent Denison

Trent Denison

Creators who cover this

All channels
Board Game Cabin
Board Game Cabin
1 video of this game
One Stop Co-op Shop
One Stop Co-op Shop
1 video of this game
Think Gaming with Daniel
Think Gaming with Daniel
1 video of this game
Trent Denison
Trent Denison
1 video of this game

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About Radiance

From BoardGameGeek:

We ignored the darkness as long as we could. “It ebbs and flows,” we told ourselves. Then, multiple attacks within a single month. Those on the edge of Farhome report encroaching darkness. We could see it from home. The sky growing dark in the south and east. Farhome's light has diminished severely. Something must be done. We must discover the source of this great darkness and put a stop to it, before we are all destroyed or corrupted. The problem is we've been a peaceful society for so long that we have no heroes. Luminaries is the word we used to use. We're fresh out. But the darkness grows. We must send the best we have. Which means we must send the most virtuous among us. Virtue is what determines an individual's inherent light source. We send our new Luminary and pray. We'll know the outcome soon enough, by watching the sky. In Radiance, the player takes the role of a Luminary and embarks on an epic quest to defeat the Shade and protect the last of the Bright Cities. Upgrade your deck, learn new skills, master the elements, and discover explosive combos as you explore and fight your way through a tense and perilous adventure. Radiance is a solo, puzzly adventure card game designed to create the feeling of an epic and sprawling overland adventure, but with the convenience of being stored in a small box. Players will interact with some familiar mechanisms like deckbuilding, skill trees, and exploration. In addition to some mechanical twists on the genre, including: Deck upgrading, which has you flipping existing cards in addition to adding new ones. Geographic progression but on an abstracted map. A deck of 36 location cards - each with coordinates listing their physical location - but the deck is shuffled and you must forge a different path to your destination each game. The slightest bit of action programming: Your Attack card this turn becomes your Explore card next turn. Economy of card play - you typically play only 3 cards per turn, each assigned to distinct roles. -description from the publisher

Designer

Joe Klipfel

Artist

Cole Munro-Chitty

Publisher

Best With 1 Games

Categories

AdventureCard GameExplorationFantasy

Mechanics

Programmed ActionsCooperative GameDeck BuildingHand Management
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