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Greathelm

Greathelm

2026·Malev Da Shinobi

2 players
0 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Greathelm is a tabletop miniatures agnostic skirmish game played with dice and hand-painted miniatures. Each miniature represents a ‘knight', a heroic and heavily armored warrior ready for combat. In every game, you and your opponent each control a team of six knights who face off in intense, close-quarters fights. Rather than depicting an entire battlefield in the conventional standards of tables sized 2"x2" to 4"x6", Greathelm focuses on a much smaller play area. This represents small slices of a much larger battlefield - think of it as the camera zooming in on key moments that decide the course of a battle happening off-screen. The gameplay reflects pivotal moments like breaking through enemy lines, toppling castle gates, or seizing control of a siege weapon. Games are fast-paced, easy to learn, and deeply tactical. Game Round / Turn: Initiative Phase: activation of knights Battle Phase: use dice to perform actions Courage Phase: test courage of knights Round ends once each phase has been played through, the battle ends or goes to a new round -description from the designer

Greathelm

Which Greathelm video should I watch?

Greathelm has 2 videos from 2 creators: 1 review and 1 other video. They date from May 2026.

If you like it, try Demon Ship, also by Malev Da Shinobi, or Lost Battles: Forty Battles & Campaigns of the Ancient World, Dockfighters: The Ale Wars and Bolt Action, which share several of its mechanics.

All videos

Should You Play GREATHELM Miniature Game?Review22:01

Should You Play GREATHELM Miniature Game?

Woody [REC]

Woody [REC]

Greathelm Might be the Perfect Skirmish Game19:41

Greathelm Might be the Perfect Skirmish Game

Peachy Tips

Peachy Tips

Creators who cover this

All channels
Peachy Tips
Peachy Tips
1 video of this game
Woody [REC]
Woody [REC]
1 video of this game

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About Greathelm

From BoardGameGeek:

Greathelm is a tabletop miniatures agnostic skirmish game played with dice and hand-painted miniatures. Each miniature represents a ‘knight', a heroic and heavily armored warrior ready for combat. In every game, you and your opponent each control a team of six knights who face off in intense, close-quarters fights. Rather than depicting an entire battlefield in the conventional standards of tables sized 2"x2" to 4"x6", Greathelm focuses on a much smaller play area. This represents small slices of a much larger battlefield - think of it as the camera zooming in on key moments that decide the course of a battle happening off-screen. The gameplay reflects pivotal moments like breaking through enemy lines, toppling castle gates, or seizing control of a siege weapon. Games are fast-paced, easy to learn, and deeply tactical. Game Round / Turn: Initiative Phase: activation of knights Battle Phase: use dice to perform actions Courage Phase: test courage of knights Round ends once each phase has been played through, the battle ends or goes to a new round -description from the designer

Designer

Malev Da Shinobi

Artist

Sean Sutter

Publisher

Self-published

Categories

MedievalMiniaturesWargame

Mechanics

Dice RollingMeasurement MovementCampaign GameSimulation
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