boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
ARC: The Underworld

ARC: The Underworld

James M. Day

2 - 0 players
30 - 180 min

From BoardGameGeek

ARC - The Underworld is a tactical sci-fi game brought to us by award-winning wargame designer James M. Day. In ARC - The Underworld, you are transported into the maelstrom of battle in which United States Special Ops forces combat a new type of enemy: an ancient race that clandestinely thrived underground, undetected...until now. Players will select a team of either individual ARC operators or Rezex aliens, equip them with custom loadouts of weapons and gear, and then go head-to-head to accomplish different missions. Here's a quick look at the game's setting and back-story. After erupting from the surface of a distant planet, one small fragment of rock orbited the Sun for 150 million years before colliding with the Earth eons ago. The alien organisms in the rock made a home on their new planet, evolving deep beneath the Earth’s surface and following a very different trajectory than the surface dwellers. After a catastrophic underground event destroyed their access to their main source elements, failing resources have forced them to venture openly to the surface. Recently, a series of unexplained deaths and abductions, coupled with the total loss of communications from the small rural town of Crawford, prompted the ultra-secret Alien Response Command (ARC) to deploy an ARC-Light team to investigate immediately and, if necessary, control and contain the situation. —description from the publisher ARC - The Underworld presents a unique gaming experience that combines the small-unit combat of tactical games, offering: - Utilizes character blocks w/labels and counters. - Card Assist gameplay with Action and Character cards. - Two fully asymmetrical forces with different weapons, tactics, and strategies. - Dynamic play with great replay value. 13 scenarios, playable individually or as a serial campaign game. - Four double-sided maps representing three distinctly different play areas with street level, the town’s sewers, and the Rezex’s lair. - Active Terrain - Three counter sheets - Action cards include 61 unique Combat, Defense, Move, and Force types, in a 150-card deck. - Utilizes a polyhedral dice-comparison system to resolve combat and game activities. Components: - 65 Wooden Blocks - 188 Cards - Stickers for the blocks - Five Player Aid Cards - Four Double-sided Maps - Three double-sided counter sheets - One Playbook - One Rulebook - Twenty dice (4-sided, 6-sided, 8-sided, 10-sided, 12-sided) - One 4" Box

ARC: The Underworld

Which ARC: The Underworld video should I watch?

ARC: The Underworld has 3 videos from 1 creator: 3 how-to-play guides. They date from June to August 2026.

All videos

Alien Response Command — The Underworld | How to Play Demo with James M. DayHow to play18:53

Alien Response Command — The Underworld | How to Play Demo with James M. Day

GMTGames

GMTGames

Alien Response Command — The Underworld | How to Play Demo with James M. Day (Part 3)How to play5:37

Alien Response Command — The Underworld | How to Play Demo with James M. Day (Part 3)

GMTGames

GMTGames

Alien Response Command — The Underworld | How to Play Demo with James M. Day (Part 2)How to play52:25

Alien Response Command — The Underworld | How to Play Demo with James M. Day (Part 2)

GMTGames

GMTGames

Creators who cover this

All channels
GMTGames
GMTGames
3 videos of this game

About ARC: The Underworld

From BoardGameGeek:

ARC - The Underworld is a tactical sci-fi game brought to us by award-winning wargame designer James M. Day. In ARC - The Underworld, you are transported into the maelstrom of battle in which United States Special Ops forces combat a new type of enemy: an ancient race that clandestinely thrived underground, undetected...until now. Players will select a team of either individual ARC operators or Rezex aliens, equip them with custom loadouts of weapons and gear, and then go head-to-head to accomplish different missions. Here's a quick look at the game's setting and back-story. After erupting from the surface of a distant planet, one small fragment of rock orbited the Sun for 150 million years before colliding with the Earth eons ago. The alien organisms in the rock made a home on their new planet, evolving deep beneath the Earth’s surface and following a very different trajectory than the surface dwellers. After a catastrophic underground event destroyed their access to their main source elements, failing resources have forced them to venture openly to the surface. Recently, a series of unexplained deaths and abductions, coupled with the total loss of communications from the small rural town of Crawford, prompted the ultra-secret Alien Response Command (ARC) to deploy an ARC-Light team to investigate immediately and, if necessary, control and contain the situation. —description from the publisher ARC - The Underworld presents a unique gaming experience that combines the small-unit combat of tactical games, offering: - Utilizes character blocks w/labels and counters. - Card Assist gameplay with Action and Character cards. - Two fully asymmetrical forces with different weapons, tactics, and strategies. - Dynamic play with great replay value. 13 scenarios, playable individually or as a serial campaign game. - Four double-sided maps representing three distinctly different play areas with street level, the town’s sewers, and the Rezex’s lair. - Active Terrain - Three counter sheets - Action cards include 61 unique Combat, Defense, Move, and Force types, in a 150-card deck. - Utilizes a polyhedral dice-comparison system to resolve combat and game activities. Components: - 65 Wooden Blocks - 188 Cards - Stickers for the blocks - Five Player Aid Cards - Four Double-sided Maps - Three double-sided counter sheets - One Playbook - One Rulebook - Twenty dice (4-sided, 6-sided, 8-sided, 10-sided, 12-sided) - One 4" Box

Designer

James M. Day

Publisher

GMT Games

Categories

Science FictionWargame

Mechanics

Dice RollingArea MovementModular Board & Variable SetupCampaign Game
View on BoardGameGeek ›
Home
Games
ARC: The Underworld
cached: 452243