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Hold'em High: House Rules

Hold'em High: House Rules

2026·Scott James Brito

2 - 6 players
30 - 60 min

From BoardGameGeek

Hold'em High: House Rules is a light-weight, modern twist on Texas Hold'em. The player with the most money after 6 rounds wins! Each player starts the game with 6 poker chips in their color. Players take turns to either Pass, Lock, Bet or Cheat. There are 6 cheats, each are worker placement spaces (Swap, Shoot, Buy, Peek, Re-Draw, Double-Down). Lock a card by placing a chip on it, so it's safe from cheats. Pass to add a card to the card row. If you pass with a full card row, then trigger the “Showdown” instead. Passing doesn't use workers. Whoever wins the showdown (comparing poker hands) wins as many dollars (victory points) as they have unused poker chips. To start the next round, recollect your 6 poker chips and deal new poker cards! The biggest selling points are that it simulates cheating at a poker table, no one is ever “out” of a round, you can always “redraw” so you're never stuck with a bad hand, and there's tension between using workers or scoring more points. Even if you lose the pot, you can earn money by betting on the winner. What's more, you have a hidden card and face cards are marked! -description from the designer

Hold'em High: House Rules

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How to Play Hold'em High: House Rules 3.0.1How to play21:35

How to Play Hold'em High: House Rules 3.0.1

Scott Brito

Scott Brito

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Scott Brito
Scott Brito
1 video of this game

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About Hold'em High: House Rules

From BoardGameGeek:

Hold'em High: House Rules is a light-weight, modern twist on Texas Hold'em. The player with the most money after 6 rounds wins! Each player starts the game with 6 poker chips in their color. Players take turns to either Pass, Lock, Bet or Cheat. There are 6 cheats, each are worker placement spaces (Swap, Shoot, Buy, Peek, Re-Draw, Double-Down). Lock a card by placing a chip on it, so it's safe from cheats. Pass to add a card to the card row. If you pass with a full card row, then trigger the “Showdown” instead. Passing doesn't use workers. Whoever wins the showdown (comparing poker hands) wins as many dollars (victory points) as they have unused poker chips. To start the next round, recollect your 6 poker chips and deal new poker cards! The biggest selling points are that it simulates cheating at a poker table, no one is ever “out” of a round, you can always “redraw” so you're never stuck with a bad hand, and there's tension between using workers or scoring more points. Even if you lose the pot, you can earn money by betting on the winner. What's more, you have a hidden card and face cards are marked! -description from the designer

Designer

Scott James Brito

Publisher

(Looking for a publisher)

Categories

American West

Mechanics

Betting & BluffingHand ManagementRaceSet Collection
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Hold'em High: House Rules
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