
1989Wolfgang Riedesser
Mostly reviews and how-to-play. Ave Caesar is covered on BoardGameVideo.com by 11 reviews, 7 how-to-play guides, 4 recorded sessions, and 1 other video.
From BoardGameGeek
Set in the Roman stadium Circus Maximus, in Ave Caesar, players use cards to move their chariots around a quasi-variable track. The track itself has bottlenecks and lane-changing restrictions, which make the race interesting for the racers (very similar to Detroit-Cleveland Grand Prix or Daytona 500). Players are required to race three laps, and they must stop to 'Hail Caesar' before they can finish (a pit stop). The game is light, but if you waste too many moves taking the longer, outside-routes on corners, you may not have enough movement to finish the race. The object of the game is to be the first charioteer to complete three laps of the racing arena. Each player starts with a deck of 24 cards (four sets of cards numbered one through to six). Each player randomly takes three cards into their hand and take turns playing a card, moving their chariot the appropriate number of spaces and then drawing a card to fill their hand back to three cards. There are several places around the track where it narrows from two lanes to a single lane. Chariots finishing where the track narrows will block the chariots immediately behind, thus causing these teams to miss a turn.
Ave Caesar has 23 videos from 16 creators: 11 reviews, 7 how-to-play guides, 4 playthroughs and 1 other video. They date from 2010 to November 2024.
To learn the rules, start with "Ave Caesar — How to Play, and Why it's a Gem" by Board Gems, which runs 20 min. For a quicker teach, "Como Jogar Ave Ceasar" by thalescnm runs 6 min.
For an opinion before you buy, start with "Ave Caesar Review - with Tom Vasel" by The Dice Tower. 9 creators have reviewed it. To see it played, watch "Dice Tower Replays: Ave Caesar" by The Dice Tower, one of 4 playthroughs.
If you like it, try Horse Stakes, also by Wolfgang Riedesser, or Riftforce, Knarr and Munchkin, which share several of its mechanics.
8 of 16
2001Steve Jackson (I)
3 - 6 players60 - 120 minLight weight
From BoardGameGeek:
Set in the Roman stadium Circus Maximus, in Ave Caesar, players use cards to move their chariots around a quasi-variable track. The track itself has bottlenecks and lane-changing restrictions, which make the race interesting for the racers (very similar to Detroit-Cleveland Grand Prix or Daytona 500). Players are required to race three laps, and they must stop to 'Hail Caesar' before they can finish (a pit stop). The game is light, but if you waste too many moves taking the longer, outside-routes on corners, you may not have enough movement to finish the race. The object of the game is to be the first charioteer to complete three laps of the racing arena. Each player starts with a deck of 24 cards (four sets of cards numbered one through to six). Each player randomly takes three cards into their hand and take turns playing a card, moving their chariot the appropriate number of spaces and then drawing a card to fill their hand back to three cards. There are several places around the track where it narrows from two lanes to a single lane. Chariots finishing where the track narrows will block the chariots immediately behind, thus causing these teams to miss a turn.
Designer
Wolfgang Riedesser
Artists
Ingrid Berner, Eckhard Freytag, Thomas Thiemeyer
Publisher
asmodee
Categories
Mechanics