
2025David Burden
From BoardGameGeek
Rubble Town is a card-based game designed to be played solo in ~20 minutes, probably over a beer and competing with friends and mates to get the best score. The aim of the game is to introduce players to some of the key features of urban combat in an engaging way. Rubble Town allow players to explore the different trade-offs of urban combat, such as deciding how much they will rely on using heavy weapons to help ensure success – but at the cost of increasing the rubblization of the town, or trading time to avoid casualties. The random street and event cards will provide different challenges on each turn, and introduce players to an array of urban issues including combined arms, mouse-holing, direct and indirect fire support, civilians and the media. Rubble Town comes in WW2 and Modern versions, the latter allowing you to use UAVs, UGVs, LAWs and other more modern equipment. -description from the designer
Rubble Town has 2 videos from 1 creator: 2 how-to-play guides. They date from June 2025.
If you like it, try The Urban Calculus, also by David Burden, or Stalingrad: Advance to the Volga, 1942, Tainted Grail: Kings of Ruin and Spruance Leader, which share several of its mechanics.
2023Michael Rinella
1 players120 - 300 minMedium weight
2024Andrzej Betkiewicz, Michał Lach, Krzysztof Piskorski, Konrad Sulżycki
1 - 4 players90 - 120 minHeavy weight
From BoardGameGeek:
Rubble Town is a card-based game designed to be played solo in ~20 minutes, probably over a beer and competing with friends and mates to get the best score. The aim of the game is to introduce players to some of the key features of urban combat in an engaging way. Rubble Town allow players to explore the different trade-offs of urban combat, such as deciding how much they will rely on using heavy weapons to help ensure success – but at the cost of increasing the rubblization of the town, or trading time to avoid casualties. The random street and event cards will provide different challenges on each turn, and introduce players to an array of urban issues including combined arms, mouse-holing, direct and indirect fire support, civilians and the media. Rubble Town comes in WW2 and Modern versions, the latter allowing you to use UAVs, UGVs, LAWs and other more modern equipment. -description from the designer
Designer
David Burden
Publisher
Tau Noyen Games
Mechanics