
2025David Burden
From BoardGameGeek
The Urban Calculus (TUC) is a wargame and a playable, competitive systems model. It allows players to examine and consider some of the linkages between what is happening in the urban battle(s) and what the effects are on the civilians, infrastructure, society (of all combatants), global opinion and government will. Initially 4 scenarios have been developed for TUC: An introductory scenario - a relatively balanced potential conflict with the defender heavily invested in success An asymmetric scenario – where not all parts of the model exist, and some linkages may be non-existent Two linked alliance scenarios, one with an army defending its own city, and one where another one country is helping to defend the city. The aim with TUC is very much to allow people to modify not just the values on the linkages between the different factors and capabilities, but also to modify the core model to reflect their own needs and concerns. -description from the designer
The Urban Calculus has 3 videos from 1 creator: 2 how-to-play guides and 1 playthrough. They date from November 2024.
To learn the rules, start with "The Urban Calculus: Part 1 - Introduction" by David Burden, which runs 6 min.
To see it played, watch "The Urban Calculus: Part 3 - TUC Evolved" by David Burden.
If you like it, try Rubble Town, also by David Burden, or Nevsky: Teutons and Rus in Collision 1240-1242, For the People and 8th Air Force, which share several of its mechanics.
2019Volko Ruhnke
1 - 2 players60 - 360 minVery heavy weight
1998Mark Herman
2 players360 minHeavy weight
2020Robert Phaneuf
1 players120 - 240 minMedium weight
From BoardGameGeek:
The Urban Calculus (TUC) is a wargame and a playable, competitive systems model. It allows players to examine and consider some of the linkages between what is happening in the urban battle(s) and what the effects are on the civilians, infrastructure, society (of all combatants), global opinion and government will. Initially 4 scenarios have been developed for TUC: An introductory scenario - a relatively balanced potential conflict with the defender heavily invested in success An asymmetric scenario – where not all parts of the model exist, and some linkages may be non-existent Two linked alliance scenarios, one with an army defending its own city, and one where another one country is helping to defend the city. The aim with TUC is very much to allow people to modify not just the values on the linkages between the different factors and capabilities, but also to modify the core model to reflect their own needs and concerns. -description from the designer
Designer
David Burden
Publisher
Tau Noyen Games
Categories
Mechanics