2025Matt Leacock
- Videos
- 182
- Creators
- 113
1 - 5 players60 - 150 minHeavy weight

2025Matt Leacock, Ben Pinchback, Matt Riddle
Some reviews. The Four Doors is covered on BoardGameVideo.com by 7 reviews, 2 how-to-play guides, 3 recorded sessions, 2 unboxings, and 4 other videos.
From BoardGameGeek
The Shadow Veil wants to cover the land with darkness, so your challenge in The Four Doors is to collect the relic from behind each door, then gather everyone at the beacon in order to light it. On a turn, a player takes up to three actions: drawing a card, moving to an adjacent door, giving a card (or relic) to someone at your door, illuminating a shadow card from your door by discarding a card that bears a lantern of the same color, or finding a relic by discarding four cards of the color matching your door. Each adventurer has a special power that modifies an action or offers a new action. Each door has a relic behind it, and once you find a relic, the holder can use its power by discarding a card bearing the relic's symbol, sometimes as an action on its own, sometimes not. To end a player's turn, they draw two cards, then place "shadows" from the deck equal to the shadow level. If a fourth card would be placed on either side of a door, flip the card to its partially closed side; if the door would flip a second time, remove it from play. If the players don't already have this relic, they lose. Each time players need to shuffle the deck, the shadow level increases - and this level will increase more quickly as the game progresses since some cards, such as spells that provide a one-time effect, are removed from play instead of being discarded. If you have no cards to shuffle or the shadow level tops out, the players lose.
The Four Doors has 18 videos from 13 creators: 7 reviews, 2 how-to-play guides, 3 playthroughs, 2 unboxings and 4 other videos. They date from 2025 to August 2026.
To learn the rules, start with "The Four Doors | How to Play | Learn to Play in 10 Minutes!" by kovray, which runs 10 min.
For an opinion before you buy, start with "The Four Doors Review" by MarcoOmnigamer. 7 creators have reviewed it. To see it played, watch "The Four Doors - GameNight! Se14 Ep11 - How to Play & Playthrough" by BoardGameGeek, one of 3 playthroughs.
If you like it, try The Lord of the Rings: Fate of the Fellowship, Pandemic Legacy: Season 1 and Ticket to Ride Legacy: Legends of the West, also by Matt Leacock, or River Valley Glassworks, also by Ben Pinchback.
8 of 13
2025Matt Leacock
1 - 5 players60 - 150 minHeavy weight
2015Rob Daviau, Matt Leacock
2 - 4 players60 minMedium weight
2023Rob Daviau, Matt Leacock, Alan R. Moon
2 - 5 players20 - 90 minMedium weight
2024Adam Hill, Ben Pinchback, Matt Riddle
1 - 5 players25 - 45 minLight weight
From BoardGameGeek:
The Shadow Veil wants to cover the land with darkness, so your challenge in The Four Doors is to collect the relic from behind each door, then gather everyone at the beacon in order to light it. On a turn, a player takes up to three actions: drawing a card, moving to an adjacent door, giving a card (or relic) to someone at your door, illuminating a shadow card from your door by discarding a card that bears a lantern of the same color, or finding a relic by discarding four cards of the color matching your door. Each adventurer has a special power that modifies an action or offers a new action. Each door has a relic behind it, and once you find a relic, the holder can use its power by discarding a card bearing the relic's symbol, sometimes as an action on its own, sometimes not. To end a player's turn, they draw two cards, then place "shadows" from the deck equal to the shadow level. If a fourth card would be placed on either side of a door, flip the card to its partially closed side; if the door would flip a second time, remove it from play. If the players don't already have this relic, they lose. Each time players need to shuffle the deck, the shadow level increases - and this level will increase more quickly as the game progresses since some cards, such as spells that provide a one-time effect, are removed from play instead of being discarded. If you have no cards to shuffle or the shadow level tops out, the players lose.
Designers
Matt Leacock, Ben Pinchback, Matt Riddle
Artists
Zachary Hoel, Asher Israel
Publisher
Happy Camper
Categories
Mechanics