2025Matt Leacock
- Videos
- 182
- Creators
- 113
1 - 5 players60 - 150 minHeavy weight

2015Rob Daviau, Matt Leacock
Mainly playthroughs. Pandemic Legacy: Season 1 is covered on BoardGameVideo.com by 19 reviews, 5 how-to-play guides, 76 recorded sessions, and 20 other videos.
From BoardGameGeek
Pandemic Legacy is a co-operative campaign game, with an overarching story arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts in a very similar fashion as basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hot spots while researching cures for each of four plagues before they get out of hand. During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions. After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to. Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards. During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play. Part of the Pandemic series
Pandemic Legacy: Season 1 has 120 videos from 36 creators: 19 reviews, 5 how-to-play guides, 76 playthroughs and 20 other videos. They date from 2014 to October 2026.
To learn the rules, start with "How To Play Pandemic Legacy Season 1" by CoolStuffInc, which runs 16 min. For a quicker teach, "Pandemic Legacy Public Service Announcement: Spoiler Free" by FailroadExpress runs 6 min.
For an opinion before you buy, start with "Miami Dice, Episode 180 - Pandemic Legacy" by The Dice Tower. 16 creators have reviewed it. To see it played, watch "Pandemic Legacy Playthrough: January, Game 1 (SPOILERS)" by The Dice Tower, one of 76 playthroughs.
If you like it, try Cthulhu: Death May Die, Return to Dark Tower and Ticket to Ride Legacy: Legends of the West, also by Rob Daviau, or The Lord of the Rings: Fate of the Fellowship, also by Matt Leacock. It appears in convention videos from Spiel Essen 2015 and Gen Con 2014.
8 of 36
2025Matt Leacock
1 - 5 players60 - 150 minHeavy weight
2019Rob Daviau, Eric M. Lang
1 - 5 players90 - 120 minMedium weight
2022Tim Burrell-Saward, Isaac Childres, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff
1 - 4 players100 - 120 minMedium weight
2023Rob Daviau, Matt Leacock, Alan R. Moon
2 - 5 players20 - 90 minMedium weight
From BoardGameGeek:
Pandemic Legacy is a co-operative campaign game, with an overarching story arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts in a very similar fashion as basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hot spots while researching cures for each of four plagues before they get out of hand. During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions. After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to. Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards. During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play. Part of the Pandemic series
Designers
Rob Daviau, Matt Leacock
Artist
Chris Quilliams
Publisher
Z-Man Games
Categories
Mechanics