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Heist Night

Heist Night

2025·Fredrik Bergsten, Ola Ivarsson, Tomas Persson, Glenn Sjögren

3 - 6 players
30 - 45 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In Heist Night, you play a crew of criminals working together to pull off a series of heists and steal the $100 million you owe the Boss. To succeed in a heist, everyone needs to bring their own set of skills to the table and pull them out of the bag under pressure. Every successful heist nets you a pile of cash, and the aim of the game is to get that pile to $100 million before the SWAT team arrives and puts an end to your plans. But you can't trust everyone to be a team player. There's a chance that one or more of you is an infiltrator: someone who'll do their very best to stop you in your tracks and bring the Boss down. Infiltrators try to sabotage the heists by slowing them down, gathering evidence and sowing the seeds of distrust. You need to keep your eyes peeled and your ears open. Because as well as getting the money, your mission is to expose the infiltrators and eliminate them. The criminals need to steal $100 million or eliminate the infiltrator/s before time runs out. Simple as that. The infiltrators work for the cops. They want to stall the criminals before they get the money so that the SWAT team can arrive, or gather as much evidence as they can (filling up the Evidence Track) to take down the gang and the Boss. And any infiltrators who survive a shoot out will have all the evidence they need to snitch on the gang – also leaving them the winners.

Heist Night

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Ninja Print: How to play Heist Night / Hur man spelar Heist NightHow to play2:28

Ninja Print: How to play Heist Night / Hur man spelar Heist Night

Ninja Print

Ninja Print

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About Heist Night

From BoardGameGeek:

In Heist Night, you play a crew of criminals working together to pull off a series of heists and steal the $100 million you owe the Boss. To succeed in a heist, everyone needs to bring their own set of skills to the table and pull them out of the bag under pressure. Every successful heist nets you a pile of cash, and the aim of the game is to get that pile to $100 million before the SWAT team arrives and puts an end to your plans. But you can't trust everyone to be a team player. There's a chance that one or more of you is an infiltrator: someone who'll do their very best to stop you in your tracks and bring the Boss down. Infiltrators try to sabotage the heists by slowing them down, gathering evidence and sowing the seeds of distrust. You need to keep your eyes peeled and your ears open. Because as well as getting the money, your mission is to expose the infiltrators and eliminate them. The criminals need to steal $100 million or eliminate the infiltrator/s before time runs out. Simple as that. The infiltrators work for the cops. They want to stall the criminals before they get the money so that the SWAT team can arrive, or gather as much evidence as they can (filling up the Evidence Track) to take down the gang and the Boss. And any infiltrators who survive a shoot out will have all the evidence they need to snitch on the gang – also leaving them the winners.

Designers

Fredrik Bergsten, Ola Ivarsson, Tomas Persson, Glenn Sjögren

Artist

Rickard Höök

Publisher

Ninja Print

Categories

MafiaParty GameSpies / Secret Agents

Mechanics

Deck BuildingDeductionHidden RolesSemi-Cooperative Game
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