boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
SNCF: Keystone Connection

SNCF: Keystone Connection

Expansion

2025·Joshua Acosta

3 - 6 players
30 min

From BoardGameGeek

Keystone Connection is a fast network-/portfolio-building train game with the objective of having the most valuable stock portfolio at the end of the game. Players must start new railroads, they may expand existing railroads, they are able to trade stocks in the railroads, and they may acquire coal by exploiting Pennsylvania's anthracite and bituminous mining reserves. There are 5 colors of wooden locomotive tokens, each color representing a railroad, as well as 1 set of black tokens, which represents Coal and is placed on specific locations at setup. Players are dealt random hands of 5-10 (depending on number of players) locomotives, which are essentially a stock portfolio; the rest of each color are placed in a pool. On your turn, you can start a railroad, increase the value of a single railroad by placing 1-5 locomotives from the remaining pool of that company, trade one locomotive in your portfolio for one or two locomotives from the remaining pool in a railroad, or you can increase the value of a railroad by removing Coal from a railroad's connected coal hex and placing it in an industrial City or into the railroad's reserve. The game board is a map of Pennsylvania, with cities worth anywhere from 1-4 points without Coal, and certain cities will increase in value upon receipt/railroad acquisition of Coal. Connecting to a city adds to a company's value. The game holds 3-6 players for about 30 minutes. The game ends when all but one Railroad Box is devoid of cubes, only a specified number of total cubes remain in Railroad Boxes, or when a certain number of Coal cubes have been acquired into railroad Coal boxes. Players' scores are determined by the value of each railroad at the end of the game, multiplied by the number of stocks the player has for that railroad. -description from the designer

SNCF: Keystone Connection

All videos

Age of Steam: Pittsburgh Metro & SNCF: Keystone Connection Play-throughs by Heavy CardboardPlaythrough3:10:46

Age of Steam: Pittsburgh Metro & SNCF: Keystone Connection Play-throughs by Heavy Cardboard

Heavy Cardboard

Heavy Cardboard

Creators who cover this

All channels
Heavy Cardboard
Heavy Cardboard
1 video of this game

Games like this

All games

Age of Steam Expansion: Honeybee Hive Mind, Brooklyn & Escape Room

2023·Joshua Acosta, Hiromi Oikawa

Videos
3
Creators
1
Mostly reviews and how-to-play

2 - 5 players·120 - 180 min

Mini Rails

2017·Mark Gerrits

Videos
33
Creators
26
Mainly reviews

1 - 5 players·40 - 60 min·Medium weight

Through the Desert

1998·Reiner Knizia

Videos
70
Creators
53
Mainly reviews

2 - 5 players·45 min·Medium weight

The Guild of Merchant Explorers

2022·Matthew Dunstan, Brett J. Gilbert

Videos
80
Creators
65
Mainly reviews

1 - 4 players·45 min·Medium weight

About SNCF: Keystone Connection

From BoardGameGeek:

Keystone Connection is a fast network-/portfolio-building train game with the objective of having the most valuable stock portfolio at the end of the game. Players must start new railroads, they may expand existing railroads, they are able to trade stocks in the railroads, and they may acquire coal by exploiting Pennsylvania's anthracite and bituminous mining reserves. There are 5 colors of wooden locomotive tokens, each color representing a railroad, as well as 1 set of black tokens, which represents Coal and is placed on specific locations at setup. Players are dealt random hands of 5-10 (depending on number of players) locomotives, which are essentially a stock portfolio; the rest of each color are placed in a pool. On your turn, you can start a railroad, increase the value of a single railroad by placing 1-5 locomotives from the remaining pool of that company, trade one locomotive in your portfolio for one or two locomotives from the remaining pool in a railroad, or you can increase the value of a railroad by removing Coal from a railroad's connected coal hex and placing it in an industrial City or into the railroad's reserve. The game board is a map of Pennsylvania, with cities worth anywhere from 1-4 points without Coal, and certain cities will increase in value upon receipt/railroad acquisition of Coal. Connecting to a city adds to a company's value. The game holds 3-6 players for about 30 minutes. The game ends when all but one Railroad Box is devoid of cubes, only a specified number of total cubes remain in Railroad Boxes, or when a certain number of Coal cubes have been acquired into railroad Coal boxes. Players' scores are determined by the value of each railroad at the end of the game, multiplied by the number of stocks the player has for that railroad. -description from the designer

Designer

Joshua Acosta

Publisher

Self-published

Categories

EconomicTrains

Mechanics

Network and Route BuildingHex GridHidden Victory PointsStocks & Investment
View on BoardGameGeek ›
Home
Games
SNCF: Keystone Connection
cached: 446471