2026Tommaso Battista, Stefano Castelli
- Videos
- 22
- Creators
- 16
2 - 4 players45 - 60 min

2026Adam Stecyk
From BoardGameGeek
In an alternate world where history took a different path, new civilizations are ready to rise. In Terra Altera, you lead your people as they build realm, discover powerful technologies, manage resources, and shape the future of the world. Starting with just a few workers and simple tech, you'll develop your realm by growing your population, gathering vital resources like energy, rock, gold, culture, and influence, and advancing through a rich technology tree. You'll build wonders, inspire your civilization with legendary leaders, and guide your people through both peaceful and turbulent times. But you won't be alone. Competing civilizations will challenge your power. Through wars, aggressions, and clever diplomacy, you'll have to defend what's yours-or take what you need. Trade routes through caravans and smart planning will help your empire grow even stronger. Terra Altera combines the strategy of worker placement with the flexible choices of imperial cards, offering new actions and diplomatic options every turn. Every decision matters, and no two games will ever be the same. The game is played on a detailed main board along with individual player boards, and is designed for 2 to 4 players. Whether you expand through culture, strength, or influence, your goal is the same: to lead your civilization to greatness in a world unlike any other. The future of Terra Altera is in your hands. Will your empire stand the test of time? This is a prototype board game. All game mechanics have been thoroughly tested and are approximately 98% complete. For now, we are using AI-generated images to help us move forward with the game design. We understand the concerns surrounding AI-generated artwork and deeply value original artistic expression. I have shared more thoughts on the use of AI in game development and its implications in a dedicated forum post. -description from the designer
Terra Altera: a Song of the Forgotten Kingdoms has 2 videos from 1 creator. They date from 2025 to September 2026.
If you like it, try Opera Magna, Wandering Galaxy: A Crossroads Game, Hegemony: Lead Your Class to Victory or Halls of Hegra, which share several of its mechanics.
2026Tommaso Battista, Stefano Castelli
2 - 4 players45 - 60 min
2025Jerry Hawthorne
1 - 6 players60 - 180 minMedium weight
2023Vangelis Bagiartakis, Varnavas Timotheou
2 - 4 players90 - 180 minVery heavy weight
2023Petter Schanke Olsen
1 players70 - 90 minHeavy weight
From BoardGameGeek:
In an alternate world where history took a different path, new civilizations are ready to rise. In Terra Altera, you lead your people as they build realm, discover powerful technologies, manage resources, and shape the future of the world. Starting with just a few workers and simple tech, you'll develop your realm by growing your population, gathering vital resources like energy, rock, gold, culture, and influence, and advancing through a rich technology tree. You'll build wonders, inspire your civilization with legendary leaders, and guide your people through both peaceful and turbulent times. But you won't be alone. Competing civilizations will challenge your power. Through wars, aggressions, and clever diplomacy, you'll have to defend what's yours-or take what you need. Trade routes through caravans and smart planning will help your empire grow even stronger. Terra Altera combines the strategy of worker placement with the flexible choices of imperial cards, offering new actions and diplomatic options every turn. Every decision matters, and no two games will ever be the same. The game is played on a detailed main board along with individual player boards, and is designed for 2 to 4 players. Whether you expand through culture, strength, or influence, your goal is the same: to lead your civilization to greatness in a world unlike any other. The future of Terra Altera is in your hands. Will your empire stand the test of time? This is a prototype board game. All game mechanics have been thoroughly tested and are approximately 98% complete. For now, we are using AI-generated images to help us move forward with the game design. We understand the concerns surrounding AI-generated artwork and deeply value original artistic expression. I have shared more thoughts on the use of AI in game development and its implications in a dedicated forum post. -description from the designer
Designer
Adam Stecyk
Publisher
Self-published
Categories
Mechanics