boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Escape from the Hidden Castle

Escape from the Hidden Castle

1989·Wolfgang Kramer

2 - 8 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

Although billed as a children's game, Escape from the Hidden Castle, a.k.a. Midnight Party or Hugo, is actually quite enjoyable by adults as a light, fun game. Each player controls a number of guests at a party, with the number of guests dependent on the number of players. These guests start the round in the spaces of the gallery on the game board, one guest per space; this initial placement is a large part of a player's strategy. The Phantom (or "Hugo the ghost" in earlier versions) starts in the cellar, then climbs the stairs towards the gallery where the guests circle. The mechanism for the Phantom's movement is simple: On a player's turn, he rolls a special die. If he gets a number, he moves his pieces; if he gets a Phantom, the Phantom moves. This means that with more players in the game, the Phantom moves a lot more frequently, so you must adjust your strategy accordingly. Once the Phantom has reached the gallery, the guests can start ducking into rooms adjoining the gallery to avoid him, with only one guest per room! A couple of rooms are special in that they add or subtract extra "fright points" from your score. As the Phantom catches up with the remaining guests, they are sequestered on the stair steps, then in the cellar. The first guest caught "earns" the most fright points, with those caught later in the round earning less and less. Once all the guests have been caught, the fright points are tallied. After playing a predetermined number of rounds, the player with the fewest fright points wins!

Escape from the Hidden Castle

All videos

How to Play Escape From the Hidden Castle: Classic Rules (Midnight Party Version)How to play4:03

How to Play Escape From the Hidden Castle: Classic Rules (Midnight Party Version)

Game Like A Mother

Game Like A Mother

Creators who cover this

All channels
Game Like A Mother
Game Like A Mother
1 video of this game

Games like this

All games

Wandering Towers

2022·Michael Kiesling, Wolfgang Kramer

Videos
81
Creators
66
Mainly reviews

1 - 6 players·30 min·Light weight

El Grande

1995·Wolfgang Kramer, Richard Ulrich

Videos
76
Creators
60
Mainly reviews

2 - 5 players·60 - 120 min·Medium weight

Downforce

2017·Rob Daviau, Justin D. Jacobson, Wolfgang Kramer

Videos
63
Creators
55
Mainly reviews

2 - 6 players·20 - 40 min·Light weight

Take 5

1994·Wolfgang Kramer

Videos
57
Creators
51
Mostly how-to-play and reviews

2 - 10 players·45 min·Light weight

About Escape from the Hidden Castle

From BoardGameGeek:

Although billed as a children's game, Escape from the Hidden Castle, a.k.a. Midnight Party or Hugo, is actually quite enjoyable by adults as a light, fun game. Each player controls a number of guests at a party, with the number of guests dependent on the number of players. These guests start the round in the spaces of the gallery on the game board, one guest per space; this initial placement is a large part of a player's strategy. The Phantom (or "Hugo the ghost" in earlier versions) starts in the cellar, then climbs the stairs towards the gallery where the guests circle. The mechanism for the Phantom's movement is simple: On a player's turn, he rolls a special die. If he gets a number, he moves his pieces; if he gets a Phantom, the Phantom moves. This means that with more players in the game, the Phantom moves a lot more frequently, so you must adjust your strategy accordingly. Once the Phantom has reached the gallery, the guests can start ducking into rooms adjoining the gallery to avoid him, with only one guest per room! A couple of rooms are special in that they add or subtract extra "fright points" from your score. As the Phantom catches up with the remaining guests, they are sequestered on the stair steps, then in the cellar. The first guest caught "earns" the most fright points, with those caught later in the round earning less and less. Once all the guests have been caught, the fright points are tallied. After playing a predetermined number of rounds, the player with the fewest fright points wins!

Designer

Wolfgang Kramer

Artists

Nicole Baron, Marek Bláha, Bernard Giroud, Iris Schotten, Franz Vohwinkel

Publisher

Ravensburger AG

Categories

Children's GameHorror

Mechanics

Dice RollingPush Your LuckRaceRoll and Move
View on BoardGameGeek ›
Home
Games
Escape from the Hidden Castle
cached: 444