2024Steve Finn, Phil Walker-Harding
- Videos
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- Creators
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2 - 4 players45 minLight weight

2025Steve Finn
From BoardGameGeek
This is a game in Dr. Finn's Book of Solo Strategy and Word Games (volume 1). This game requires 2 dice, a pencil, and a game sheet. This solo game consists of three main parts: Fill, Forget, and Find. In the first part, you roll dice to fill in a 7x7 grid of letters which has 14 empty squares and 35 pre-determined letters. Each die roll determines a letter, which you enter into any empty square. After 14 rolls, the grid is filled. In the second part, you roll dice to determine letters that you can cross out. You take 10 turns, crossing out 1 letter in the grid at a time. In the third part, you make words using the remaining letters in each row and column. Your score for each word depends on its length, the letters in the word, special letter bonuses, and a word bonus if you use all the letters in a row or column. -description from the publisher
Leftover Letters has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from 2025 to June 2026.
To learn the rules, start with "Leftover Letters" by Dr. Finn's Games, which runs 4 min.
For an opinion before you buy, start with "Leftover Letters (Dr. Finn’s Book of Solo Strategy and Word Games #5)" by Merry Married Meeples.
If you like it, try Cities, Herbaceous, Sunset Over Water and Delicious, also by Steve Finn.
2024Steve Finn, Phil Walker-Harding
2 - 4 players45 minLight weight
2017Eduardo Baraf, Steve Finn
1 - 4 players15 - 20 minLight weight
2018Eduardo Baraf, Steve Finn
1 - 4 players20 minLight weight
2022Eduardo Baraf, Steve Finn
1 - 100 players20 - 30 minLight weight
From BoardGameGeek:
This is a game in Dr. Finn's Book of Solo Strategy and Word Games (volume 1). This game requires 2 dice, a pencil, and a game sheet. This solo game consists of three main parts: Fill, Forget, and Find. In the first part, you roll dice to fill in a 7x7 grid of letters which has 14 empty squares and 35 pre-determined letters. Each die roll determines a letter, which you enter into any empty square. After 14 rolls, the grid is filled. In the second part, you roll dice to determine letters that you can cross out. You take 10 turns, crossing out 1 letter in the grid at a time. In the third part, you make words using the remaining letters in each row and column. Your score for each word depends on its length, the letters in the word, special letter bonuses, and a word bonus if you use all the letters in a row or column. -description from the publisher