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Cosmic Run: Mission One

Cosmic Run: Mission One

2025·Steve Finn

1 players
10 - 15 min

From BoardGameGeek

Cosmic Run: Mission One is a solo space racing game that is included within Dr. Finn's Solo Strategy and Word Games Book (vol. 1). The game consists of a single sheet and requires 4 dice and a pencil to play. Although it is a solitaire game, multiple players can play at the same time to see who gets the best score. In the game, you are racing your ships toward 4 planets to see if you can get to each planet before ships from an alien race. As in Dr. Finn's Cosmic Run, you roll dice and place them on planets or use them to recruit allies (who can give you special powers to manipulate the dice). On a turn, you roll 4 dice and place 1 or more of them on allies or planets. Any remaining dice must be rolled and again, you must place 1 or more dice on allies or planets. Continue in this manner until all 4 dice are placed. The dice are resolved and you may move ships and/or gain ally powers. if you reach a planet, you score victory points for that planet. On the alien's turn, you roll 1 die and move an alien ship based on the die roll. If any alien reaches a planet before you, you lose points based on how far you are from the planet. The game ends when all planets are reached. You are trying to score the most points. -description from the publisher

Cosmic Run: Mission One

Watch first

Learn to play

Cosmic Run: Mission One Tutorial8:31

Cosmic Run: Mission One Tutorial

Dr. Finn's Games

Dr. Finn's Games

Review

Cosmic Run: Mission One (Dr. Finn’s Book of Solo Strategy and Word Games #1)3:00

Cosmic Run: Mission One (Dr. Finn’s Book of Solo Strategy and Word Games #1)

Merry Married Meeples

Merry Married Meeples

Watch it played

Play through of Cosmic Run: Mission One from Dr. Finn Games14:55

Play through of Cosmic Run: Mission One from Dr. Finn Games

Max Jamelli

Max Jamelli

Which Cosmic Run: Mission One video should I watch?

Cosmic Run: Mission One has 3 videos from 3 creators: 1 review, 1 how-to-play guide and 1 playthrough. They date from 2025 to June 2026.

To learn the rules, start with "Cosmic Run: Mission One Tutorial" by Dr. Finn's Games, which runs 9 min.

For an opinion before you buy, start with "Cosmic Run: Mission One (Dr. Finn’s Book of Solo Strategy and Word Games #1)" by Merry Married Meeples. To see it played, watch "Play through of Cosmic Run: Mission One from Dr. Finn Games" by Max Jamelli.

If you like it, try Cities, Herbaceous, Sunset Over Water and Delicious, also by Steve Finn.

All videos

Cosmic Run: Mission One TutorialHow to play8:31

Cosmic Run: Mission One Tutorial

Dr. Finn's Games

Dr. Finn's Games

Cosmic Run: Mission One (Dr. Finn’s Book of Solo Strategy and Word Games #1)Review3:00

Cosmic Run: Mission One (Dr. Finn’s Book of Solo Strategy and Word Games #1)

Merry Married Meeples

Merry Married Meeples

Play through of Cosmic Run: Mission One from Dr. Finn GamesPlaythrough14:55

Play through of Cosmic Run: Mission One from Dr. Finn Games

Max Jamelli

Max Jamelli

Creators who cover this

All channels
Dr. Finn's Games
Dr. Finn's Games
1 video of this game
Max Jamelli
Max Jamelli
1 video of this game
Merry Married Meeples
Merry Married Meeples
1 video of this game

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About Cosmic Run: Mission One

From BoardGameGeek:

Cosmic Run: Mission One is a solo space racing game that is included within Dr. Finn's Solo Strategy and Word Games Book (vol. 1). The game consists of a single sheet and requires 4 dice and a pencil to play. Although it is a solitaire game, multiple players can play at the same time to see who gets the best score. In the game, you are racing your ships toward 4 planets to see if you can get to each planet before ships from an alien race. As in Dr. Finn's Cosmic Run, you roll dice and place them on planets or use them to recruit allies (who can give you special powers to manipulate the dice). On a turn, you roll 4 dice and place 1 or more of them on allies or planets. Any remaining dice must be rolled and again, you must place 1 or more dice on allies or planets. Continue in this manner until all 4 dice are placed. The dice are resolved and you may move ships and/or gain ally powers. if you reach a planet, you score victory points for that planet. On the alien's turn, you roll 1 die and move an alien ship based on the die roll. If any alien reaches a planet before you, you lose points based on how far you are from the planet. The game ends when all planets are reached. You are trying to score the most points. -description from the publisher

Designer

Steve Finn

Publisher

Dr. Finn's Games

Categories

DiceSpace Exploration

Mechanics

Dice RollingRoll & Write / Paper-and-PencilRaceDice Manipulation
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