Malabares

Malabares

2025Arthur Lacerda

2 - 3 players
15 min

From BoardGameGeek

The year is 1922 and the famous Circo Alcibíades is bringing joy to the crowds in São Paulo. You are budding clowns looking to make a living through juggling, and the great clown Piolin is ready to teach you how to amaze the audience. Only one of you will be able to join the circus… and the show is about to begin! Malabares is a 18-card micro trick-taking game inspired by juggling. Players start with cards in hand, and some cards begin on the table representing what it's "in the air". A trick goes by playing cards in a must-follow fashion, and the numbers determine the order of drafting for the "in the air" cards. Players score depending of the circus card, that indicates if the show is going on day or night - knives score more during the day, torches at night. Players can also "shoot the moon" by performing the Piolin Move, getting a full hand of low-scoring cards. Game #03 of the Piquinim Collection. -description from the publisher

Creators who cover this

Cards Unbarred
Cards Unbarred
1 video of this game
One Rule Wrong
One Rule Wrong
1 video of this game

Games like this

2024Arthur Lacerda

Videos
1
Creators
1
Reviews

2 - 5 players30 - 40 min1.8 weight

2025Arthur Lacerda

Videos
1
Creators
1
How-to-play

3 - 5 players20 - 30 min3.0 weight

2025Arthur Lacerda

Videos
1
Creators
1
How-to-play

1 - 2 players5 - 10 min1.0 weight

2021Mathias Wigge

Videos
436
Creators
289
Mainly reviews

1 - 4 players90 - 150 min3.8 weight

About Malabares

From BoardGameGeek:

The year is 1922 and the famous Circo Alcibíades is bringing joy to the crowds in São Paulo. You are budding clowns looking to make a living through juggling, and the great clown Piolin is ready to teach you how to amaze the audience. Only one of you will be able to join the circus… and the show is about to begin! Malabares is a 18-card micro trick-taking game inspired by juggling. Players start with cards in hand, and some cards begin on the table representing what it's "in the air". A trick goes by playing cards in a must-follow fashion, and the numbers determine the order of drafting for the "in the air" cards. Players score depending of the circus card, that indicates if the show is going on day or night - knives score more during the day, torches at night. Players can also "shoot the moon" by performing the Piolin Move, getting a full hand of low-scoring cards. Game #03 of the Piquinim Collection. -description from the publisher

Designer

Arthur Lacerda

Artist

Pedro "Cabelinho"

Categories

Card GamePrint & Play

Mechanics

Hand ManagementHot PotatoOpen DraftingScore-and-Reset Game
View on BoardGameGeek ›