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H

HandMaze

2025·Drawanything

1 - 99 players
0 min

From BoardGameGeek

After following the star fairy, you were trapped in a maze dungeon. Escape the ever-changing maze through the magic portal! Turn the card over and move it around in your hand to connect the maze from the dungeon entrance to the magic portal! Each player has 9 cards in their hand. Decide which quest to do on the quest card and create a maze route to complete that quest first. Once the route is complete, shout "Handmaze" and everyone checks that player's hand. If it is correct, the player get 1 point. If it is wrong, that player is eliminated from this round. (The first to score 3 points wins!) Both hands can be used while creating a route, but once the route is completed, all cards must be in one hand. Success is achieved only when the paths are connected. However, due to small hands or agreement between players, only part of the process may be completed and recognized as a success. (Easy mode, etc.) The roads do not have to be connected, but the paths must be connected. Icons required for quests must not be obscured. The player should also keep any remaining cards in your hand that are not used in the quest. Do not place it on the table. It should be placed so that can also see the quests progressing. -description from the designer

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How to play HandMazeHow to play0:45

How to play HandMaze

Drawanything Board games & RPGs

Drawanything Board games & RPGs

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Drawanything Board games & RPGs
Drawanything Board games & RPGs
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About HandMaze

From BoardGameGeek:

After following the star fairy, you were trapped in a maze dungeon. Escape the ever-changing maze through the magic portal! Turn the card over and move it around in your hand to connect the maze from the dungeon entrance to the magic portal! Each player has 9 cards in their hand. Decide which quest to do on the quest card and create a maze route to complete that quest first. Once the route is complete, shout "Handmaze" and everyone checks that player's hand. If it is correct, the player get 1 point. If it is wrong, that player is eliminated from this round. (The first to score 3 points wins!) Both hands can be used while creating a route, but once the route is completed, all cards must be in one hand. Success is achieved only when the paths are connected. However, due to small hands or agreement between players, only part of the process may be completed and recognized as a success. (Easy mode, etc.) The roads do not have to be connected, but the paths must be connected. Icons required for quests must not be obscured. The player should also keep any remaining cards in your hand that are not used in the quest. Do not place it on the table. It should be placed so that can also see the quests progressing. -description from the designer

Designer

Drawanything

Artist

Drawanything

Categories

AdventureCard GameFantasyMaze

Mechanics

Network and Route BuildingReal-TimeSolo / Solitaire Game
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